메소드 | 설명 | |
---|---|---|
AddToStateString ( string key, string stringToAdd, IList |
||
AddToStateString ( string key, string keyToAdd, double valueToAdd, double>.IDictionary |
||
AddToStateString ( string key, string keyToAdd, string valueToAdd, string>.IDictionary |
||
DeleteFromStateString ( string key, string keyToDelete, double>.IDictionary |
||
DeleteFromStateString ( string key, string keyToDelete, string>.IDictionary |
||
DeleteFromStateString ( string key, string stringToDelete, IList |
||
GenerateEmoteRegex ( ) : void | ||
GetStateString_StringDoubleDictionary ( string key ) : double>.Dictionary |
||
GetStateString_StringList ( string key ) : List |
||
GetStateString_StringStringDictionary ( string key ) : string>.Dictionary |
||
GetStateVariable ( string key ) : int | ||
Initialize ( ) : void | ||
InsertMessage ( Message msg ) : void | ||
OffTime ( ) : int | ||
OnTime ( ) : int | ||
SaveUserHistory ( UserHistory history, bool wait = false ) : void | ||
SetStateString ( string key, double>.Dictionary |
||
SetStateString ( string key, string>.Dictionary |
||
SetStateString ( string key, List |
||
Stalk ( string user ) : Stalk | ||
Terminate ( ) : void | ||
UpdateStateString ( string key, string value, bool wait = false ) : void | ||
UpdateStateVariable ( string key, int value, bool wait = false ) : void | ||
UserHistory ( string nick ) : UserHistory |
메소드 | 설명 | |
---|---|---|
GetStateString ( string key ) : string |
public static AddToStateString ( string key, string stringToAdd, IList |
||
key | string | |
stringToAdd | string | |
externalList | IList |
|
리턴 | bool |
public static AddToStateString ( string key, string keyToAdd, double valueToAdd, double>.IDictionary |
||
key | string | |
keyToAdd | string | |
valueToAdd | double | |
externalDictionary | double>.IDictionary | |
리턴 | bool |
public static AddToStateString ( string key, string keyToAdd, string valueToAdd, string>.IDictionary |
||
key | string | |
keyToAdd | string | |
valueToAdd | string | |
externalDictionary | string>.IDictionary | |
리턴 | bool |
public static DeleteFromStateString ( string key, string keyToDelete, double>.IDictionary |
||
key | string | |
keyToDelete | string | |
externalDictionary | double>.IDictionary | |
리턴 | bool |
public static DeleteFromStateString ( string key, string keyToDelete, string>.IDictionary |
||
key | string | |
keyToDelete | string | |
externalDictionary | string>.IDictionary | |
리턴 | bool |
public static DeleteFromStateString ( string key, string stringToDelete, IList |
||
key | string | |
stringToDelete | string | |
externalList | IList |
|
리턴 | bool |
public static GetStateString_StringDoubleDictionary ( string key ) : double>.Dictionary |
||
key | string | |
리턴 | double>.Dictionary |
public static GetStateString_StringList ( string key ) : List |
||
key | string | |
리턴 | List |
public static GetStateString_StringStringDictionary ( string key ) : string>.Dictionary |
||
key | string | |
리턴 | string>.Dictionary |
public static SaveUserHistory ( UserHistory history, bool wait = false ) : void | ||
history | UserHistory | |
wait | bool | |
리턴 | void |
public static SetStateString ( string key, double>.Dictionary |
||
key | string | |
value | double>.Dictionary | |
wait | bool | |
리턴 | void |
public static SetStateString ( string key, string>.Dictionary |
||
key | string | |
value | string>.Dictionary | |
wait | bool | |
리턴 | void |
public static SetStateString ( string key, List |
||
key | string | |
value | List |
|
wait | bool | |
리턴 | void |
public static UpdateStateString ( string key, string value, bool wait = false ) : void | ||
key | string | |
value | string | |
wait | bool | |
리턴 | void |
public static UpdateStateVariable ( string key, int value, bool wait = false ) : void | ||
key | string | |
value | int | |
wait | bool | |
리턴 | void |
public static UserHistory ( string nick ) : UserHistory | ||
nick | string | |
리턴 | UserHistory |