프로퍼티 | 타입 | 설명 | |
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GetPlayerPosition | PositionDelegate | ||
movers | List |
메소드 | 설명 | |
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CreateBullet ( ) : |
新しい弾(Mover)を作成するときライブラリから呼ばれる
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Draw ( |
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FreeMovers ( ) : void |
使われなくなったMoverを解放する
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Initialize ( PositionDelegate playerDelegate ) : void | ||
MoverManager ( DnK game ) : System.Collections.Generic | ||
PlayerPosition ( |
a mathod to get current position of the player This is used to target bullets at that position
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RemoveBullet ( |
弾が消えたときにライブラリから呼び出される
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Update ( |
すべてのMoverの行動を実行する
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public Draw ( |
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gameTime | ||
리턴 | void |
public Initialize ( PositionDelegate playerDelegate ) : void | ||
playerDelegate | PositionDelegate | |
리턴 | void |
public MoverManager ( DnK game ) : System.Collections.Generic | ||
game | DnK | |
리턴 | System.Collections.Generic |
public PlayerPosition ( |
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targettedBullet | the bullet we are getting a target for | |
리턴 |
public Update ( |
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gameTime | ||
리턴 | void |