C# 클래스 DamageMeter.UI.Skills

Logique d'interaction pour Skills.xaml
파일 보기 프로젝트 열기: neowutran/ShinraMeter 1 사용 예제들

공개 메소드들

메소드 설명
SetClickThrou ( ) : void
Skills ( PlayerStats parent, PlayerDamageDealt playerDamageDealt, EntityInformation entityInformation, Database skills, PlayerAbnormals buffs, bool timedEncounter ) : System
UnsetClickThrou ( ) : void
Update ( PlayerDamageDealt playerDamageDealt, EntityInformation entityInformation, Database skills, PlayerAbnormals buffs, bool timedEncounter ) : void

비공개 메소드들

메소드 설명
Button_OnClick ( object sender, RoutedEventArgs e ) : void

메소드 상세

SetClickThrou() 공개 메소드

public SetClickThrou ( ) : void
리턴 void

Skills() 공개 메소드

public Skills ( PlayerStats parent, PlayerDamageDealt playerDamageDealt, EntityInformation entityInformation, Database skills, PlayerAbnormals buffs, bool timedEncounter ) : System
parent PlayerStats
playerDamageDealt DamageMeter.Database.Structures.PlayerDamageDealt
entityInformation DamageMeter.Database.Structures.EntityInformation
skills Database
buffs PlayerAbnormals
timedEncounter bool
리턴 System

UnsetClickThrou() 공개 메소드

public UnsetClickThrou ( ) : void
리턴 void

Update() 공개 메소드

public Update ( PlayerDamageDealt playerDamageDealt, EntityInformation entityInformation, Database skills, PlayerAbnormals buffs, bool timedEncounter ) : void
playerDamageDealt DamageMeter.Database.Structures.PlayerDamageDealt
entityInformation DamageMeter.Database.Structures.EntityInformation
skills Database
buffs PlayerAbnormals
timedEncounter bool
리턴 void