메소드 | 설명 | |
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ClipPolygons ( List |
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GetEnemyPoints ( bool dynamic = true ) : List |
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GetFirstWallPoint ( System.Vector3 start, System.Vector3 end ) : System.Vector3 | ||
GetWallLength ( System.Vector3 start, System.Vector3 end ) : float | ||
IsOverWall ( System.Vector3 start, System.Vector3 end ) : bool | ||
PositionAfter ( this self, int t, int speed, int delay ) : System.Vector2 |
Returns the position on the path after t milliseconds at speed speed.
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SwitchYZ ( this v ) : System.Vector3 | ||
ToPolygon ( this v ) : Polygon | ||
ToPolygons ( this v ) : List |
public static ClipPolygons ( List |
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polygons | List |
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리턴 | System.Collections.Generic.List |
public static GetEnemyPoints ( bool dynamic = true ) : List |
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dynamic | bool | |
리턴 | List |
public static GetFirstWallPoint ( System.Vector3 start, System.Vector3 end ) : System.Vector3 | ||
start | System.Vector3 | |
end | System.Vector3 | |
리턴 | System.Vector3 |
public static GetWallLength ( System.Vector3 start, System.Vector3 end ) : float | ||
start | System.Vector3 | |
end | System.Vector3 | |
리턴 | float |
public static IsOverWall ( System.Vector3 start, System.Vector3 end ) : bool | ||
start | System.Vector3 | |
end | System.Vector3 | |
리턴 | bool |
public static PositionAfter ( this self, int t, int speed, int delay ) : System.Vector2 | ||
self | this | |
t | int | |
speed | int | |
delay | int | |
리턴 | System.Vector2 |