C# 클래스 DZAIO_Reborn.Helpers.Positioning.DZAIOGeometry

Class that contains the geometry related methods.
파일 보기 프로젝트 열기: DZ191/LeagueSharp

공개 메소드들

메소드 설명
ClipPolygons ( List polygons ) : System.Collections.Generic.List>
GetEnemyPoints ( bool dynamic = true ) : List
GetFirstWallPoint ( System.Vector3 start, System.Vector3 end ) : System.Vector3
GetWallLength ( System.Vector3 start, System.Vector3 end ) : float
IsOverWall ( System.Vector3 start, System.Vector3 end ) : bool
PositionAfter ( this self, int t, int speed, int delay ) : System.Vector2

Returns the position on the path after t milliseconds at speed speed.

SwitchYZ ( this v ) : System.Vector3
ToPolygon ( this v ) : Polygon
ToPolygons ( this v ) : List

메소드 상세

ClipPolygons() 공개 정적인 메소드

public static ClipPolygons ( List polygons ) : System.Collections.Generic.List>
polygons List
리턴 System.Collections.Generic.List>

GetEnemyPoints() 공개 정적인 메소드

public static GetEnemyPoints ( bool dynamic = true ) : List
dynamic bool
리턴 List

GetFirstWallPoint() 공개 정적인 메소드

public static GetFirstWallPoint ( System.Vector3 start, System.Vector3 end ) : System.Vector3
start System.Vector3
end System.Vector3
리턴 System.Vector3

GetWallLength() 공개 정적인 메소드

public static GetWallLength ( System.Vector3 start, System.Vector3 end ) : float
start System.Vector3
end System.Vector3
리턴 float

IsOverWall() 공개 정적인 메소드

public static IsOverWall ( System.Vector3 start, System.Vector3 end ) : bool
start System.Vector3
end System.Vector3
리턴 bool

PositionAfter() 공개 정적인 메소드

Returns the position on the path after t milliseconds at speed speed.
public static PositionAfter ( this self, int t, int speed, int delay ) : System.Vector2
self this
t int
speed int
delay int
리턴 System.Vector2

SwitchYZ() 공개 정적인 메소드

public static SwitchYZ ( this v ) : System.Vector3
v this
리턴 System.Vector3

ToPolygon() 공개 정적인 메소드

public static ToPolygon ( this v ) : Polygon
v this
리턴 Polygon

ToPolygons() 공개 정적인 메소드

public static ToPolygons ( this v ) : List
v this
리턴 List