메소드 | 설명 | |
---|---|---|
Authenticate ( ) : void | ||
AutoSave ( ) : void | ||
CaptureScreenshot ( ) : void | ||
FinishLevelAndGoToNext ( int score, int stars ) : void | ||
FlushAchievements ( ) : void | ||
GoToLevel ( int level ) : void | ||
HasNextLevel ( ) : bool | ||
IncrementAchievement ( string achId, int steps ) : void | ||
LoadFromCloud ( ) : void | ||
PostToLeaderboard ( ) : void | ||
QuitToMenu ( ) : void | ||
RestartLevel ( ) : void | ||
SaveProgress ( ) : void | ||
SavedGameLoaded ( SavedGameRequestStatus status, byte data ) : void | ||
SavedGameOpened ( SavedGameRequestStatus status, ISavedGameMetadata game ) : void | ||
SavedGameSelected ( SelectUIStatus status, ISavedGameMetadata game ) : void | ||
SavedGameWritten ( SavedGameRequestStatus status, ISavedGameMetadata game ) : void | ||
ShowAchievementsUI ( ) : void | ||
ShowLeaderboardUI ( ) : void | ||
SignOut ( ) : void | ||
UnlockAchievement ( string achId ) : void |
메소드 | 설명 | |
---|---|---|
GameManager ( ) : System | ||
GoToScene ( string scene ) : void | ||
ProcessCloudData ( byte cloudData ) : void | ||
ReportAllProgress ( ) : void | ||
SaveToCloud ( string filename ) : void | ||
UnlockProgressBasedAchievements ( ) : void |
public FinishLevelAndGoToNext ( int score, int stars ) : void | ||
score | int | |
stars | int | |
리턴 | void |
public IncrementAchievement ( string achId, int steps ) : void | ||
achId | string | |
steps | int | |
리턴 | void |
public SavedGameLoaded ( SavedGameRequestStatus status, byte data ) : void | ||
status | SavedGameRequestStatus | |
data | byte | |
리턴 | void |
public SavedGameOpened ( SavedGameRequestStatus status, ISavedGameMetadata game ) : void | ||
status | SavedGameRequestStatus | |
game | ISavedGameMetadata | |
리턴 | void |
public SavedGameSelected ( SelectUIStatus status, ISavedGameMetadata game ) : void | ||
status | SelectUIStatus | |
game | ISavedGameMetadata | |
리턴 | void |
public SavedGameWritten ( SavedGameRequestStatus status, ISavedGameMetadata game ) : void | ||
status | SavedGameRequestStatus | |
game | ISavedGameMetadata | |
리턴 | void |