프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CarClass | CarData.CarClass | ||
CompletedLaps | int | ||
CurrentBestLapTime | float | ||
CurrentSectorNumber | int | ||
CurrentTyres | TyreType | ||
DistanceRoundTrack | float | ||
DriverRawName | String | ||
HasStartedExtraLap | System.Boolean | ||
IsActive | System.Boolean | ||
IsNewLap | System.Boolean | ||
LastLapTime | float | ||
LastLapValid | System.Boolean | ||
OpponentLapData | List |
||
Position | int | ||
PreviousBestLapTime | float | ||
SessionTimeAtLastPositionChange | float | ||
Speed | float | ||
UnFilteredPosition | int | ||
WorldPosition | float[] | ||
bestSector1Time | float | ||
bestSector2Time | float | ||
bestSector3Time | float |
메소드 | 설명 | |
---|---|---|
AddSectorData ( int position, float cumulativeSectorTime, float gameTimeAtSectorEnd, System.Boolean lapIsValid, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
CompleteLapWithEstimatedLapTime ( int position, float gameTimeAtLapEnd, float worldRecordLapTime, System.Boolean lapIsValid, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
CompleteLapWithProvidedLapTime ( int position, float gameTimeAtLapEnd, float providedLapTime, System.Boolean lapIsValid, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
StartNewLap ( int lapNumber, int position, System.Boolean inPits, float gameTimeAtStart, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
getCurrentLapData ( ) : |
||
getGameTimeWhenSectorWasLastCompleted ( int sectorNumber ) : float | ||
getLastLapData ( ) : |
||
getLastLapTime ( ) : float | ||
getTimeAndSectorsForBestLapInWindow ( int lapsToCheck ) : float[] | ||
getTimeDifferenceToPlayer ( |
||
isEnteringPits ( ) : System.Boolean | ||
isExitingPits ( ) : System.Boolean | ||
setInLap ( ) : void |
public AddSectorData ( int position, float cumulativeSectorTime, float gameTimeAtSectorEnd, System.Boolean lapIsValid, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
position | int | |
cumulativeSectorTime | float | |
gameTimeAtSectorEnd | float | |
lapIsValid | System.Boolean | |
isRaining | System.Boolean | |
trackTemp | float | |
airTemp | float | |
리턴 | void |
public CompleteLapWithEstimatedLapTime ( int position, float gameTimeAtLapEnd, float worldRecordLapTime, System.Boolean lapIsValid, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
position | int | |
gameTimeAtLapEnd | float | |
worldRecordLapTime | float | |
lapIsValid | System.Boolean | |
isRaining | System.Boolean | |
trackTemp | float | |
airTemp | float | |
리턴 | void |
public CompleteLapWithProvidedLapTime ( int position, float gameTimeAtLapEnd, float providedLapTime, System.Boolean lapIsValid, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
position | int | |
gameTimeAtLapEnd | float | |
providedLapTime | float | |
lapIsValid | System.Boolean | |
isRaining | System.Boolean | |
trackTemp | float | |
airTemp | float | |
리턴 | void |
public StartNewLap ( int lapNumber, int position, System.Boolean inPits, float gameTimeAtStart, System.Boolean isRaining, float trackTemp, float airTemp ) : void | ||
lapNumber | int | |
position | int | |
inPits | System.Boolean | |
gameTimeAtStart | float | |
isRaining | System.Boolean | |
trackTemp | float | |
airTemp | float | |
리턴 | void |
public getGameTimeWhenSectorWasLastCompleted ( int sectorNumber ) : float | ||
sectorNumber | int | |
리턴 | float |
public getTimeAndSectorsForBestLapInWindow ( int lapsToCheck ) : float[] | ||
lapsToCheck | int | |
리턴 | float[] |
public getTimeDifferenceToPlayer ( |
||
playerSessionData | ||
리턴 | OpponentDelta |