C# 클래스 CoderForRent.Charting.Gantt.GanttNode

A base class node that meats the requirements for the IGanttNode. Note that the GanttChart only requires a class that implements IGanttNode, so this class is not strictly required.
상속: IGanttNode
파일 보기 프로젝트 열기: jogibear9988/SlGanttChart

Private Properties

프로퍼티 타입 설명
AddFirstSectionIfNecessary void
ChildNode_PropertyChanged void
UpdateDatesToChildren void
_Sections_CollectionChanged void
section_PropertyChanged void

공개 메소드들

메소드 설명
_ChildNodes_CollectionChanged ( object sender, System e ) : void

보호된 메소드들

메소드 설명
RaisePropertyChanged ( PropertyChangedEventArgs e ) : void
RaisePropertyChanging ( PropertyChangedEventArgs e ) : void
RaisePropertyChanging ( string prop ) : void

비공개 메소드들

메소드 설명
AddFirstSectionIfNecessary ( ) : void
ChildNode_PropertyChanged ( object sender, PropertyChangedEventArgs e ) : void
UpdateDatesToChildren ( ) : void
_Sections_CollectionChanged ( object sender, System e ) : void
section_PropertyChanged ( object sender, PropertyChangedEventArgs e ) : void

메소드 상세

RaisePropertyChanged() 보호된 메소드

protected RaisePropertyChanged ( PropertyChangedEventArgs e ) : void
e System.ComponentModel.PropertyChangedEventArgs
리턴 void

RaisePropertyChanging() 보호된 메소드

protected RaisePropertyChanging ( PropertyChangedEventArgs e ) : void
e System.ComponentModel.PropertyChangedEventArgs
리턴 void

RaisePropertyChanging() 보호된 메소드

protected RaisePropertyChanging ( string prop ) : void
prop string
리턴 void

_ChildNodes_CollectionChanged() 공개 메소드

public _ChildNodes_CollectionChanged ( object sender, System e ) : void
sender object
e System
리턴 void