메소드 | 설명 | |
---|---|---|
AddObject ( IFightObstacle fightObject ) : FightActionResultEnum |
|
|
BeginTurn ( |
|
|
Dispose ( ) : void |
|
|
FightCell ( int id, bool walkable, bool los ) : System |
|
|
HasObject ( FightObstacleTypeEnum type ) : bool |
|
|
RemoveObject ( IFightObstacle obstacle ) : FightActionResultEnum |
|
public AddObject ( IFightObstacle fightObject ) : FightActionResultEnum | ||
fightObject | IFightObstacle | |
리턴 | FightActionResultEnum |
public BeginTurn ( |
||
fighter | ||
리턴 | FightActionResultEnum |
public FightCell ( int id, bool walkable, bool los ) : System | ||
id | int | |
walkable | bool | |
los | bool | |
리턴 | System |
public HasObject ( FightObstacleTypeEnum type ) : bool | ||
type | FightObstacleTypeEnum | |
리턴 | bool |
public RemoveObject ( IFightObstacle obstacle ) : FightActionResultEnum | ||
obstacle | IFightObstacle | |
리턴 | FightActionResultEnum |