메소드 |
설명 |
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Draw ( Rect aRect ) : void |
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SetColor ( ) : Color |
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SimpleOpenGLView ( Rect aRect ) : System |
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ViewTick ( Cocoa sender ) : void |
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glBegin ( int mode ) : void |
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glClear ( int mask ) : void |
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glClearColor ( float r, float g, float b, float a ) : void |
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glColor3f ( float r, float g, float b ) : void |
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glEnd ( ) : void |
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glFlush ( ) : void |
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glLoadIdentity ( ) : void |
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glMatrixMode ( int type ) : void |
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glRotatef ( float angle, float x, float y, float z ) : void |
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glScalef ( float x, float y, float z ) : void |
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glVertex2f ( float x, float y ) : void |
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glVertex3f ( float x, float y, float z ) : void |
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glViewport ( int x, int y, int width, int height ) : void |
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gluLookAt ( double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ ) : void |
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gluPerspective ( double a, double b, double c, double d ) : void |
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