메소드 | 설명 | |
---|---|---|
AuthSocket ( IGame program, string hostname, int port, string username, string password ) : System | ||
Connect ( ) : bool | ||
InitHandlers ( ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
---|---|---|
ReadCallback ( IAsyncResult result ) : void |
메소드 | 설명 | |
---|---|---|
HandleRealmList ( ) : void | ||
HandleRealmLogonChallenge ( ) : void | ||
HandleRealmLogonProof ( ) : void | ||
ReadCommand ( ) : void | ||
Send ( ISendable sendable ) : void | ||
Send ( byte buffer ) : void | ||
SendLogonChallenge ( ) : void |
public AuthSocket ( IGame program, string hostname, int port, string username, string password ) : System | ||
program | IGame | |
hostname | string | |
port | int | |
username | string | |
password | string | |
리턴 | System |
protected ReadCallback ( IAsyncResult result ) : void | ||
result | IAsyncResult | |
리턴 | void |