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설명 |
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Destroy ( ) : void |
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DoDeferredTextureOperations ( ) : void |
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ForceDestroyAllTextures ( ) : void |
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GetTexture ( string name ) : Texture |
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SetTexture ( string name, Texture texture, bool makeCopy ) : void |
Either changes the name of an existing texture (and it's entry in the global texture array), or creates a new texture sharing the data of the existing one but with a different name. (Bitmap object and GL graphics memory is shared.) This call is NOT necessary in ordinary usage! EVERY Texture gets put in the global texture array once created, even if the name assigned is just a Guid. ALL Textures already exist in the global texture array! This call is NOT necessary in ordinary Texture usage! Textures created using the new Texture(Bitmap) constructor have a GUID assigned. |
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Texture ( Bitmap bitmap ) : System |
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Texture ( Bitmap bitmap, bool treatAsIndexed ) : System |
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Texture ( string bitmapFilename ) : System |
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Texture ( string identifier, Bitmap bitmap ) : System |
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Texture ( string identifier, Bitmap bitmap, bool treatAsIndexed ) : System |
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TextureExists ( string name ) : bool |
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createNewGlTexture ( ) : void |
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