메소드 |
설명 |
|
CreatePerspectiveMatrix ( ) : Matrix4 |
|
|
OnCameraChanged ( DependencyObject dependencyObject, System.Windows.DependencyPropertyChangedEventArgs e ) : void |
|
|
OnGlControlLoad ( object sender, EventArgs e ) : void |
|
|
OnGlControlPaint ( object sender, PaintEventArgs e ) : void |
|
|
OnGlControlResize ( object sender, EventArgs e ) : void |
|
|
OnMeshesPropertyChanged ( DependencyObject dependencyObject, System.Windows.DependencyPropertyChangedEventArgs dependencyPropertyChangedEventArgs ) : void |
|
|
Render ( ) : void |
|
|
RenderMesh ( CjClutter.ObjLoader.Viewer.Mesh mesh ) : void |
|
|
Resize ( ) : void |
|
|
ResizeViewport ( ) : void |
|
|
SetPerspectiveMatrix ( ) : void |
|
|
SetupScene ( ) : void |
|
|