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DynamicTryResolve ( dynamic item, object &resolvedItem ) : bool |
Attempts to resolve a given object of an unknown type. If item is a resolvable cecil type, then it will be resolved. If it is already resolved (i.e. a member definition) or if it is not a resolvable type, then it will not be resolved. |
메소드 | 설명 | |
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TryResolve ( Mono.Cecil.EventDefinition item, object &resolvedItem ) : bool |
A cecil event definition will be directed to this method.
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TryResolve ( Mono.Cecil.EventReference item, object &resolvedItem ) : bool |
A cecil event reference will be directed to this method.
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TryResolve ( |
A cecil field definition will be directed to this method.
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TryResolve ( |
A cecil field reference will be directed to this method.
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TryResolve ( Mono.Cecil.MethodDefinition item, object &resolvedItem ) : bool |
A cecil method definition will be directed to this method.
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TryResolve ( |
A cecil method reference will be directed to this method.
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TryResolve ( Mono.Cecil.ParameterDefinition item, object &resolvedItem ) : bool |
A cecil parameter definition will be directed to this method.
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TryResolve ( Mono.Cecil.ParameterReference item, object &resolvedItem ) : bool |
A cecil parameter reference will be directed to this method.
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TryResolve ( Mono.Cecil.PropertyDefinition item, object &resolvedItem ) : bool |
A cecil property definition will be directed to this method.
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TryResolve ( |
A cecil property reference will be directed to this method.
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TryResolve ( Mono.Cecil.TypeDefinition item, object &resolvedItem ) : bool |
A cecil type definition will be directed to this method.
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TryResolve ( |
A cecil type reference will be directed to this method.
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TryResolve ( Mono.Cecil.Cil.VariableDefinition item, object &resolvedItem ) : bool |
A cecil variable definition will be directed to this method.
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TryResolve ( |
A cecil variable reference will be directed to this method.
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TryResolve ( object item, object &resolvedItem ) : bool |
Any non-resolvable types will be directed to this method.
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public static DynamicTryResolve ( dynamic item, object &resolvedItem ) : bool | ||
item | dynamic | Item to possibly resolve. |
resolvedItem | object | If the resolve was necesary, then this will be populated with the resolved item, otherwise it will be given the value of |
리턴 | bool |