메소드 | 설명 | |
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ApplyIconFromApplication ( this window ) : void |
Applies the icon from the entry assembly (the application) to the window.
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BringWindowToTop ( this window ) : void |
Brings to specified window to top.
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GetWindowHandle ( this window ) : |
Gets the window handle of the specified window.
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RemoveIcon ( this window ) : void |
Removes the icon from the window.
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SetOwnerWindow ( this window, |
Sets the owner window of a specific window via the window handle.
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SetOwnerWindow ( this window, |
Sets the owner window of a specific window via the Window class.
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SetOwnerWindow ( this window, bool forceNewOwner = false, bool focusFirstControl = false ) : void |
Sets the owner window to the main window of the current process.
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SetOwnerWindowAndFocus ( this window, |
Sets the owner window of a specific window via the window handle, but also sets the focus on the first control.
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SetOwnerWindowAndFocus ( this window, |
Sets the owner window of a specific window via the Window class, but also sets the focus on the first control.
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SetOwnerWindowAndFocus ( this window, bool forceNewOwner = false ) : void |
Sets the owner window to the main window of the current process, but also sets the focus on the first control.
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메소드 | 설명 | |
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BringWindowToTop ( |
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GetProcessMainWindowHandle ( ) : |
Returns the main window handle of the current process.
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GetWindowLong ( |
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GetWindowRect ( |
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HasOwner ( |
Returns whether the window currently has an owner.
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SendMessage ( |
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SetOwnerWindow ( |
Sets the owner window of a specific window. It will first try to set the owner via the ownerWindow. If the ownerWindow is not available, this method will use the ownerHandle to set the parent.
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SetOwnerWindowByHandle ( |
Sets the owner window of a specific window via the window handle.
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SetOwnerWindowByWindow ( |
Sets the owner window of a specific window.
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SetWindowLong ( |
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SetWindowPos ( |
public static ApplyIconFromApplication ( this window ) : void | ||
window | this | The window. |
리턴 | void |
public static BringWindowToTop ( this window ) : void | ||
window | this | The window to bring to top. |
리턴 | void |
public static GetWindowHandle ( this window ) : |
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window | this | The window. |
리턴 |
public static RemoveIcon ( this window ) : void | ||
window | this | The window. |
리턴 | void |
public static SetOwnerWindow ( this window, |
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window | this | Reference to the current window. |
owner | New owner window. | |
forceNewOwner | bool | If true, the new owner will be forced. Otherwise, if the /// window currently has an owner, that owner will be respected (and thus not changed). |
리턴 | void |
public static SetOwnerWindow ( this window, |
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window | this | Reference to the current window. |
owner | New owner window. | |
forceNewOwner | bool | If true, the new owner will be forced. Otherwise, if the /// window currently has an owner, that owner will be respected (and thus not changed). |
리턴 | void |
public static SetOwnerWindow ( this window, bool forceNewOwner = false, bool focusFirstControl = false ) : void | ||
window | this | Reference to the current window. |
forceNewOwner | bool | If true, the new owner will be forced. Otherwise, if the /// window currently has an owner, that owner will be respected (and thus not changed). |
focusFirstControl | bool | If true, the first control will automatically be focused. |
리턴 | void |
public static SetOwnerWindowAndFocus ( this window, |
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window | this | Reference to the current window. |
owner | New owner window. | |
forceNewOwner | bool | If true, the new owner will be forced. Otherwise, if the /// window currently has an owner, that owner will be respected (and thus not changed). |
리턴 | void |
public static SetOwnerWindowAndFocus ( this window, |
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window | this | Reference to the current window. |
owner | New owner window. | |
forceNewOwner | bool | If true, the new owner will be forced. Otherwise, if the /// window currently has an owner, that owner will be respected (and thus not changed). |
리턴 | void |
public static SetOwnerWindowAndFocus ( this window, bool forceNewOwner = false ) : void | ||
window | this | Reference to the current window. |
forceNewOwner | bool | If true, the new owner will be forced. Otherwise, if the /// window currently has an owner, that owner will be respected (and thus not changed). |
리턴 | void |