C# 클래스 CascadeSharp.TKService.Graphic3d.Graphic3d_SequenceOfStructure

파일 보기 프로젝트 열기: Oblikovati/CascadeSharp 1 사용 예제들

공개 메소드들

메소드 설명
Append ( Graphic3d_SequenceOfStructure theSeq ) : void
Append ( CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
Assign ( Graphic3d_SequenceOfStructure theOther ) : Graphic3d_SequenceOfStructure
ChangeFirst ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
ChangeLast ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
ChangeValue ( int theIndex ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
Clear ( ) : void
Clear ( NCollection_BaseAllocator theAllocator ) : void
Exchange ( int I, int J ) : void
First ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
Graphic3d_SequenceOfStructure ( ) : System
Graphic3d_SequenceOfStructure ( Graphic3d_SequenceOfStructure theOther ) : System
Graphic3d_SequenceOfStructure ( NCollection_BaseAllocator theAllocator ) : System
InsertAfter ( int theIndex, Graphic3d_SequenceOfStructure theSeq ) : void
InsertAfter ( int theIndex, CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
InsertBefore ( int theIndex, Graphic3d_SequenceOfStructure theSeq ) : void
InsertBefore ( int theIndex, CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
IsEmpty ( ) : bool
Last ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
Length ( ) : int
Lower ( ) : int
Prepend ( Graphic3d_SequenceOfStructure theSeq ) : void
Prepend ( CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
Remove ( int theIndex ) : void
Remove ( int theFromIndex, int theToIndex ) : void
Reverse ( ) : void
SetValue ( int theIndex, CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
Size ( ) : int
Split ( int theIndex, Graphic3d_SequenceOfStructure theSeq ) : void
Upper ( ) : int
Value ( int theIndex ) : Graphic3d_Structure

메소드 상세

Append() 공개 메소드

public Append ( Graphic3d_SequenceOfStructure theSeq ) : void
theSeq Graphic3d_SequenceOfStructure
리턴 void

Append() 공개 메소드

public Append ( CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
theItem CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 void

Assign() 공개 메소드

public Assign ( Graphic3d_SequenceOfStructure theOther ) : Graphic3d_SequenceOfStructure
theOther Graphic3d_SequenceOfStructure
리턴 Graphic3d_SequenceOfStructure

ChangeFirst() 공개 메소드

public ChangeFirst ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_Structure

ChangeLast() 공개 메소드

public ChangeLast ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_Structure

ChangeValue() 공개 메소드

public ChangeValue ( int theIndex ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
theIndex int
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_Structure

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

Clear() 공개 메소드

public Clear ( NCollection_BaseAllocator theAllocator ) : void
theAllocator NCollection_BaseAllocator
리턴 void

Exchange() 공개 메소드

public Exchange ( int I, int J ) : void
I int
J int
리턴 void

First() 공개 메소드

public First ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_Structure

Graphic3d_SequenceOfStructure() 공개 메소드

public Graphic3d_SequenceOfStructure ( ) : System
리턴 System

Graphic3d_SequenceOfStructure() 공개 메소드

public Graphic3d_SequenceOfStructure ( Graphic3d_SequenceOfStructure theOther ) : System
theOther Graphic3d_SequenceOfStructure
리턴 System

Graphic3d_SequenceOfStructure() 공개 메소드

public Graphic3d_SequenceOfStructure ( NCollection_BaseAllocator theAllocator ) : System
theAllocator NCollection_BaseAllocator
리턴 System

InsertAfter() 공개 메소드

public InsertAfter ( int theIndex, Graphic3d_SequenceOfStructure theSeq ) : void
theIndex int
theSeq Graphic3d_SequenceOfStructure
리턴 void

InsertAfter() 공개 메소드

public InsertAfter ( int theIndex, CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
theIndex int
theItem CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 void

InsertBefore() 공개 메소드

public InsertBefore ( int theIndex, Graphic3d_SequenceOfStructure theSeq ) : void
theIndex int
theSeq Graphic3d_SequenceOfStructure
리턴 void

InsertBefore() 공개 메소드

public InsertBefore ( int theIndex, CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
theIndex int
theItem CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 void

IsEmpty() 공개 메소드

public IsEmpty ( ) : bool
리턴 bool

Last() 공개 메소드

public Last ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_Structure

Length() 공개 메소드

public Length ( ) : int
리턴 int

Lower() 공개 메소드

public Lower ( ) : int
리턴 int

Prepend() 공개 메소드

public Prepend ( Graphic3d_SequenceOfStructure theSeq ) : void
theSeq Graphic3d_SequenceOfStructure
리턴 void

Prepend() 공개 메소드

public Prepend ( CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
theItem CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 void

Remove() 공개 메소드

public Remove ( int theIndex ) : void
theIndex int
리턴 void

Remove() 공개 메소드

public Remove ( int theFromIndex, int theToIndex ) : void
theFromIndex int
theToIndex int
리턴 void

Reverse() 공개 메소드

public Reverse ( ) : void
리턴 void

SetValue() 공개 메소드

public SetValue ( int theIndex, CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theItem ) : void
theIndex int
theItem CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 void

Size() 공개 메소드

public Size ( ) : int
리턴 int

Split() 공개 메소드

public Split ( int theIndex, Graphic3d_SequenceOfStructure theSeq ) : void
theIndex int
theSeq Graphic3d_SequenceOfStructure
리턴 void

Upper() 공개 메소드

public Upper ( ) : int
리턴 int

Value() 공개 메소드

public Value ( int theIndex ) : Graphic3d_Structure
theIndex int
리턴 Graphic3d_Structure