메소드 | 설명 | |
---|---|---|
Next ( int min, int max ) : int | ||
NextDouble ( double min, double max ) : double | ||
NextDoubleRange ( this value, double range ) : double | ||
NextFloat ( float min, float max ) : float | ||
NextFloatRange ( this value, float range ) : float | ||
NextRange ( this value, int range ) : int | ||
RandomVector3 ( System.Vector3 min, System.Vector3 max ) : System.Vector3 |
메소드 | 설명 | |
---|---|---|
Random ( ) : System |
public static NextDouble ( double min, double max ) : double | ||
min | double | |
max | double | |
리턴 | double |
public static NextDoubleRange ( this value, double range ) : double | ||
value | this | |
range | double | |
리턴 | double |
public static NextFloat ( float min, float max ) : float | ||
min | float | |
max | float | |
리턴 | float |
public static NextFloatRange ( this value, float range ) : float | ||
value | this | |
range | float | |
리턴 | float |
public static NextRange ( this value, int range ) : int | ||
value | this | |
range | int | |
리턴 | int |
public static RandomVector3 ( System.Vector3 min, System.Vector3 max ) : System.Vector3 | ||
min | System.Vector3 | |
max | System.Vector3 | |
리턴 | System.Vector3 |