메소드 | 설명 | |
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HandleLz ( byte Input, int StartPosition, int MinLzLength, int MaxLzLength, int MaxLzDistance, bool AllowOverlapping, byte>.Action |
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HandleLzRle ( byte Input, int StartPosition, int MinLzLength, int MaxLzLength, int MaxLzDistance, int MinRleLength, int MaxRleLength, bool AllowOverlapping, byte>.Action |
static public HandleLz ( byte Input, int StartPosition, int MinLzLength, int MaxLzLength, int MaxLzDistance, bool AllowOverlapping, byte>.Action |
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Input | byte | |
StartPosition | int | |
MinLzLength | int | |
MaxLzLength | int | |
MaxLzDistance | int | |
AllowOverlapping | bool | |
ByteCallback | byte>.Action | |
LzCallback | Action |
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리턴 | void |
static public HandleLzRle ( byte Input, int StartPosition, int MinLzLength, int MaxLzLength, int MaxLzDistance, int MinRleLength, int MaxRleLength, bool AllowOverlapping, byte>.Action |
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Input | byte | |
StartPosition | int | |
MinLzLength | int | |
MaxLzLength | int | |
MaxLzDistance | int | |
MinRleLength | int | |
MaxRleLength | int | |
AllowOverlapping | bool | |
ByteCallback | byte>.Action | |
LzCallback | Action |
|
RleCallback | Action |
|
리턴 | void |