메소드 | 설명 | |
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Bind ( ) : void |
总共有多少个元素? How many vertexes are there in total? need to do nothing.
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MapBuffer ( MapBufferAccess access, bool bind = true ) : |
Start to read/write buffer. This will returns IntPtr.Zero as this buffer allocates no data in memory.
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MapBufferRange ( int offset, int length, MapBufferRangeAccess access, bool bind = true ) : |
Start to read/write buffer. This will returns IntPtr.Zero as this buffer allocates no data in memory.
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Render ( |
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ToString ( ) : string |
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Unbind ( ) : void |
need to do nothing.
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UnmapBuffer ( bool unbind = true ) : bool |
Stop reading/writing buffer. need to do nothing.
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메소드 | 설명 | |
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ZeroIndexBuffer ( DrawMode mode, int firstVertex, int vertexCount, int primCount = 1 ) : System |
Wraps glDrawArrays(uint mode, int first, int count).
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public MapBuffer ( MapBufferAccess access, bool bind = true ) : |
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access | MapBufferAccess | |
bind | bool | |
리턴 |
public MapBufferRange ( int offset, int length, MapBufferRangeAccess access, bool bind = true ) : |
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offset | int | |
length | int | |
access | MapBufferRangeAccess | |
bind | bool | |
리턴 |