메소드 | 설명 | |
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GetIndexBuffer ( ) : |
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GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : |
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SetText ( string content, IFontTexture fontTextureService ) : void |
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TextModel ( int maxCharCount ) : System |
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UsesZeroIndexBuffer ( ) : bool |
Uses ZeroIndexBuffer or OneIndexBuffer.
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메소드 | 설명 | |
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SetupGlyphPositions ( string content, IFontTexture fontTexture ) : void | ||
SetupGlyphTexCoord ( string content, IFontTexture fontTexture ) : void |
public GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : |
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bufferName | string | |
varNameInShader | string | |
리턴 |
public SetText ( string content, IFontTexture fontTextureService ) : void | ||
content | string | |
fontTextureService | IFontTexture | |
리턴 | void |