C# 클래스 CSharpGL.Sampler

texture's settings.
상속: SamplerBase, IDisposable
파일 보기 프로젝트 열기: bitzhuwei/CSharpGL

공개 메소드들

메소드 설명
Bind ( uint unit, TextureTarget target ) : void

texture's settings.

Dispose ( ) : void

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

Initialize ( uint unit, TextureTarget target ) : void

Sampler ( SamplerParameters parameters = null, MipmapFilter mipmapFiltering = MipmapFilter.LinearMipmapLinear ) : System

texture's settings.

비공개 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Dispose managed and unmanaged resources of this instance.

DoInitialize ( uint unit, TextureTarget target ) : void

메소드 상세

Bind() 공개 메소드

texture's settings.
public Bind ( uint unit, TextureTarget target ) : void
unit uint OpenGL.GL_TEXTURE0 etc.
target TextureTarget
리턴 void

Dispose() 공개 메소드

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public Dispose ( ) : void
리턴 void

Initialize() 공개 메소드

public Initialize ( uint unit, TextureTarget target ) : void
unit uint
target TextureTarget
리턴 void

Sampler() 공개 메소드

texture's settings.
public Sampler ( SamplerParameters parameters = null, MipmapFilter mipmapFiltering = MipmapFilter.LinearMipmapLinear ) : System
parameters SamplerParameters
mipmapFiltering MipmapFilter
리턴 System