메소드 | 설명 | |
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Bind ( uint unit, TextureTarget target ) : void |
texture's settings.
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Dispose ( ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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Initialize ( uint unit, TextureTarget target ) : void |
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Sampler ( |
texture's settings.
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Dispose managed and unmanaged resources of this instance.
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DoInitialize ( uint unit, TextureTarget target ) : void |
public Bind ( uint unit, TextureTarget target ) : void | ||
unit | uint | OpenGL.GL_TEXTURE0 etc. |
target | TextureTarget | |
리턴 | void |
public Initialize ( uint unit, TextureTarget target ) : void | ||
unit | uint | |
target | TextureTarget | |
리턴 | void |
public Sampler ( |
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parameters | ||
mipmapFiltering | MipmapFilter | |
리턴 | System |