메소드 | 설명 | |
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ParticleRenderer ( IBufferable model, ShaderCode shaderCodes, AttributeMap attributeMap ) : System |
메소드 | 설명 | |
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DisposeUnmanagedResources ( ) : void | ||
DoInitialize ( ) : void |
public ParticleRenderer ( IBufferable model, ShaderCode shaderCodes, AttributeMap attributeMap ) : System | ||
model | IBufferable | |
shaderCodes | ShaderCode | |
attributeMap | AttributeMap | |
리턴 | System |