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설명 |
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_DelayIo ( IoDelayType IoDelayType, long DataSize = 1 ) : void |
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sceIoAddDrv ( PspIoDrv PspIoDrv ) : int |
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sceIoCancel ( SceUID FileId ) : int |
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sceIoChangeAsyncPriority ( SceUID FileHandle, int Priority ) : int |
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sceIoChdir ( string DirectoryPath ) : int |
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sceIoCloseAsync ( SceUID FileId ) : int |
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sceIoDclose ( SceUID FileId ) : int |
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sceIoDelDrv ( string DriverName ) : int |
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sceIoDevctl ( string DeviceName, uint Command, byte InputPointer, int InputLength, byte OutputPointer, int OutputLength ) : int |
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sceIoDopen ( string DirectoryPath ) : SceUID |
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sceIoDread ( SceUID FileId, HleIoDirent IoDirent ) : int |
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sceIoIoctl ( SceUID FileHandle, uint Command, byte InputPointer, int InputLength, byte OutputPointer, int OutputLength ) : int |
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sceIoIoctlAsync ( SceUID FileId, uint Command, byte InputPointer, int InputLength, byte OutputPointer, int OutputLength ) : int |
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sceIoLseek32Async ( SceUID FileId, uint Offset, SeekAnchor Whence ) : int |
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sceIoLseekAsync ( SceUID FileId, long Offset, SeekAnchor Whence ) : int |
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sceIoMkdir ( string DirectoryPath, SceMode AccessMode ) : int |
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sceIoOpenAsync ( string FileName, HleIoFlags Flags, SceMode Mode ) : SceUID |
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sceIoPollAsync ( SceUID FileId, long &Result ) : int |
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sceIoReadAsync ( SceUID FileId, byte OutputPointer, int OutputSize ) : int |
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sceIoRmdir ( string DirectoryPath ) : int |
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sceIoSetAsyncCallback ( SceUID FileId, int CallbackId, int NotifyArgument ) : int |
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sceIoUnassign ( ) : int |
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sceIoWaitAsync ( SceUID FileId, long &Result, CpuThreadState CpuThreadState ) : int |
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sceIoWaitAsyncCB ( SceUID FileId, long &Result, CpuThreadState CpuThreadState ) : int |
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sceIoWriteAsync ( SceUID FileId, void data, SceSize size ) : int |
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