메소드 | 설명 | |
---|---|---|
GetAddressRelativeToBase ( uint RelativeAddress ) : uint | ||
GetAddressRelativeToBaseOffset ( uint RelativeAddress ) : uint |
public GetAddressRelativeToBase ( uint RelativeAddress ) : uint | ||
RelativeAddress | uint | |
리턴 | uint |
public GetAddressRelativeToBaseOffset ( uint RelativeAddress ) : uint | ||
RelativeAddress | uint | |
리턴 | uint |
public AlphaTestStateStruct,CSPspEmu.Core.Gpu.State.SubStates AlphaTestState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.AlphaTestStateStruct |
public BackfaceCullingStateStruct,CSPspEmu.Core.Gpu.State.SubStates BackfaceCullingState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.BackfaceCullingStateStruct |
public BlendingStateStruct,CSPspEmu.Core.Gpu.State.SubStates BlendingState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.BlendingStateStruct |
public ClipPlaneStateStruct,CSPspEmu.Core.Gpu.State.SubStates ClipPlaneState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.ClipPlaneStateStruct |
public ColorTestStateStruct,CSPspEmu.Core.Gpu.State.SubStates ColorTestState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.ColorTestStateStruct |
public ScreenBufferStateStruct DepthBufferState | ||
리턴 | ScreenBufferStateStruct |
public DepthTestStateStruct,CSPspEmu.Core.Gpu.State.SubStates DepthTestState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.DepthTestStateStruct |
public DitheringStateStruct,CSPspEmu.Core.Gpu.State.SubStates DitheringState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.DitheringStateStruct |
public ScreenBufferStateStruct DrawBufferState | ||
리턴 | ScreenBufferStateStruct |
public FogStateStruct,CSPspEmu.Core.Gpu.State.SubStates FogState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.FogStateStruct |
public LightingStateStruct,CSPspEmu.Core.Gpu.State.SubStates LightingState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.LightingStateStruct |
public LineSmoothStateStruct,CSPspEmu.Core.Gpu.State.SubStates LineSmoothState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.LineSmoothStateStruct |
public LogicalOperationStateStruct,CSPspEmu.Core.Gpu.State.SubStates LogicalOperationState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.LogicalOperationStateStruct |
public MorphingStateStruct,CSPspEmu.Core.Gpu.State.SubStates MorphingState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.MorphingStateStruct |
public PatchCullingStateStruct,CSPspEmu.Core.Gpu.State.SubStates PatchCullingState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.PatchCullingStateStruct |
public PatchStateStruct,CSPspEmu.Core.Gpu.State PatchState | ||
리턴 | PatchStateStruct |
public SkinningStateStruct,CSPspEmu.Core.Gpu.State.SubStates SkinningState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.SkinningStateStruct |
public StencilStateStruct,CSPspEmu.Core.Gpu.State.SubStates StencilState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.StencilStateStruct |
public TextureMappingStateStruct,CSPspEmu.Core.Gpu.State.SubStates TextureMappingState | ||
리턴 | CSPspEmu.Core.Gpu.State.SubStates.TextureMappingStateStruct |
public TextureTransferStateStruct TextureTransferState | ||
리턴 | TextureTransferStateStruct |
public VertexStateStruct,CSPspEmu.Core.Gpu.State VertexState | ||
리턴 | CSPspEmu.Core.Gpu.State.VertexStateStruct |