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설명 |
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AddLaneConnection ( ushort nodeID, NetNode &data, uint laneID, byte offset ) : void |
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CheckSegmentProblems ( ushort segmentID, NetSegment &data ) : void |
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GetStopLane ( PathUnit &pos, VehicleInfo vehicleType ) : bool |
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RemoveLaneConnection ( ushort nodeID, NetNode &data ) : void |
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StartPathFind ( ushort segmentID, NetSegment &data, ItemClass netService, VehicleInfo vehicleType, bool skipQueue ) : bool |
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UpdateLaneConnection ( ushort nodeID, NetNode &data ) : void |
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UpdatePath ( ushort segmentID, NetSegment &data, ItemClass netService, VehicleInfo vehicleType, bool skipQueue ) : bool |
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