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LoadData ( ) : void | ||
NpcEditor ( string dataPath ) : System | ||
SaveData ( ) : void |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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LoadNpcs ( ) : void | ||
NpcAnimationLogic ( ) : void | ||
PopulateData ( ) : void | ||
SaveNpcs ( ) : void | ||
addNpcButton_Click ( object sender, |
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npcListBox_SelectedIndexChanged ( object sender, |
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npcTextureScrollBar_Scroll ( object sender, |
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textHP_TextChanged ( object sender, |
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textMP_TextChanged ( object sender, |
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textName_TextChanged ( object sender, |
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textStrength_TextChanged ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |