메소드 | 설명 | |
---|---|---|
Camera ( IEntity target ) : CEngineSharp_Client.Utilities | ||
SnapToTarget ( ) : void | ||
Update ( float playerSpeed, GameTime gameTime ) : void |
public Camera ( IEntity target ) : CEngineSharp_Client.Utilities | ||
target | IEntity | |
리턴 | CEngineSharp_Client.Utilities |
public Update ( float playerSpeed, GameTime gameTime ) : void | ||
playerSpeed | float | |
gameTime | GameTime | |
리턴 | void |