C# 클래스 BulletCSharp.btSoftSoftCollisionAlgorithm

상속: IDisposable
파일 보기 프로젝트 열기: sanglin307/BulletUnity3D 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
swigCMemOwn bool

공개 메소드들

메소드 설명
Dispose ( ) : void
btSoftSoftCollisionAlgorithm ( SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci ) : System
btSoftSoftCollisionAlgorithm ( SWIGTYPE_p_btPersistentManifold mf, SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci, SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap ) : System
calculateTimeOfImpact ( SWIGTYPE_p_btCollisionObject body0, SWIGTYPE_p_btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : float
getAllContactManifolds ( SWIGTYPE_p_btManifoldArray manifoldArray ) : void
processCollision ( SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : void

비공개 메소드들

메소드 설명
btSoftSoftCollisionAlgorithm ( IntPtr cPtr, bool cMemoryOwn ) : System
getCPtr ( btSoftSoftCollisionAlgorithm obj ) : HandleRef

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

btSoftSoftCollisionAlgorithm() 공개 메소드

public btSoftSoftCollisionAlgorithm ( SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci ) : System
ci SWIGTYPE_p_btCollisionAlgorithmConstructionInfo
리턴 System

btSoftSoftCollisionAlgorithm() 공개 메소드

public btSoftSoftCollisionAlgorithm ( SWIGTYPE_p_btPersistentManifold mf, SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci, SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap ) : System
mf SWIGTYPE_p_btPersistentManifold
ci SWIGTYPE_p_btCollisionAlgorithmConstructionInfo
body0Wrap SWIGTYPE_p_btCollisionObjectWrapper
body1Wrap SWIGTYPE_p_btCollisionObjectWrapper
리턴 System

calculateTimeOfImpact() 공개 메소드

public calculateTimeOfImpact ( SWIGTYPE_p_btCollisionObject body0, SWIGTYPE_p_btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : float
body0 SWIGTYPE_p_btCollisionObject
body1 SWIGTYPE_p_btCollisionObject
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
리턴 float

getAllContactManifolds() 공개 메소드

public getAllContactManifolds ( SWIGTYPE_p_btManifoldArray manifoldArray ) : void
manifoldArray SWIGTYPE_p_btManifoldArray
리턴 void

processCollision() 공개 메소드

public processCollision ( SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : void
body0Wrap SWIGTYPE_p_btCollisionObjectWrapper
body1Wrap SWIGTYPE_p_btCollisionObjectWrapper
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
리턴 void

프로퍼티 상세

swigCMemOwn 보호되어 있는 프로퍼티

protected bool swigCMemOwn
리턴 bool