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Dispose ( ) : void |
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addAction ( SWIGTYPE_p_btActionInterface action ) : void |
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addRigidBody ( btRigidBody body ) : void |
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addRigidBody ( btRigidBody body, short group, short mask ) : void |
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btSimpleDynamicsWorld ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btBroadphaseInterface pairCache, SWIGTYPE_p_btConstraintSolver constraintSolver, SWIGTYPE_p_btCollisionConfiguration collisionConfiguration ) : System |
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clearForces ( ) : void |
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debugDrawWorld ( ) : void |
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getConstraintSolver ( ) : SWIGTYPE_p_btConstraintSolver |
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getGravity ( ) : SWIGTYPE_p_btVector3 |
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getWorldType ( ) : SWIGTYPE_p_btDynamicsWorldType |
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removeAction ( SWIGTYPE_p_btActionInterface action ) : void |
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removeCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject ) : void |
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removeRigidBody ( btRigidBody body ) : void |
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setConstraintSolver ( SWIGTYPE_p_btConstraintSolver solver ) : void |
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setGravity ( SWIGTYPE_p_btVector3 gravity ) : void |
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stepSimulation ( float timeStep ) : int |
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stepSimulation ( float timeStep, int maxSubSteps ) : int |
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stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int |
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synchronizeMotionStates ( ) : void |
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updateAabbs ( ) : void |
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