C# 클래스 BulletCSharp.btSimpleDynamicsWorld

상속: IDisposable
파일 보기 프로젝트 열기: sanglin307/BulletUnity3D 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
swigCMemOwn bool

공개 메소드들

메소드 설명
Dispose ( ) : void
addAction ( SWIGTYPE_p_btActionInterface action ) : void
addRigidBody ( btRigidBody body ) : void
addRigidBody ( btRigidBody body, short group, short mask ) : void
btSimpleDynamicsWorld ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btBroadphaseInterface pairCache, SWIGTYPE_p_btConstraintSolver constraintSolver, SWIGTYPE_p_btCollisionConfiguration collisionConfiguration ) : System
clearForces ( ) : void
debugDrawWorld ( ) : void
getConstraintSolver ( ) : SWIGTYPE_p_btConstraintSolver
getGravity ( ) : SWIGTYPE_p_btVector3
getWorldType ( ) : SWIGTYPE_p_btDynamicsWorldType
removeAction ( SWIGTYPE_p_btActionInterface action ) : void
removeCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject ) : void
removeRigidBody ( btRigidBody body ) : void
setConstraintSolver ( SWIGTYPE_p_btConstraintSolver solver ) : void
setGravity ( SWIGTYPE_p_btVector3 gravity ) : void
stepSimulation ( float timeStep ) : int
stepSimulation ( float timeStep, int maxSubSteps ) : int
stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int
synchronizeMotionStates ( ) : void
updateAabbs ( ) : void

비공개 메소드들

메소드 설명
btSimpleDynamicsWorld ( IntPtr cPtr, bool cMemoryOwn ) : System
getCPtr ( btSimpleDynamicsWorld obj ) : HandleRef

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

addAction() 공개 메소드

public addAction ( SWIGTYPE_p_btActionInterface action ) : void
action SWIGTYPE_p_btActionInterface
리턴 void

addRigidBody() 공개 메소드

public addRigidBody ( btRigidBody body ) : void
body btRigidBody
리턴 void

addRigidBody() 공개 메소드

public addRigidBody ( btRigidBody body, short group, short mask ) : void
body btRigidBody
group short
mask short
리턴 void

btSimpleDynamicsWorld() 공개 메소드

public btSimpleDynamicsWorld ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btBroadphaseInterface pairCache, SWIGTYPE_p_btConstraintSolver constraintSolver, SWIGTYPE_p_btCollisionConfiguration collisionConfiguration ) : System
dispatcher SWIGTYPE_p_btDispatcher
pairCache SWIGTYPE_p_btBroadphaseInterface
constraintSolver SWIGTYPE_p_btConstraintSolver
collisionConfiguration SWIGTYPE_p_btCollisionConfiguration
리턴 System

clearForces() 공개 메소드

public clearForces ( ) : void
리턴 void

debugDrawWorld() 공개 메소드

public debugDrawWorld ( ) : void
리턴 void

getConstraintSolver() 공개 메소드

public getConstraintSolver ( ) : SWIGTYPE_p_btConstraintSolver
리턴 SWIGTYPE_p_btConstraintSolver

getGravity() 공개 메소드

public getGravity ( ) : SWIGTYPE_p_btVector3
리턴 SWIGTYPE_p_btVector3

getWorldType() 공개 메소드

public getWorldType ( ) : SWIGTYPE_p_btDynamicsWorldType
리턴 SWIGTYPE_p_btDynamicsWorldType

removeAction() 공개 메소드

public removeAction ( SWIGTYPE_p_btActionInterface action ) : void
action SWIGTYPE_p_btActionInterface
리턴 void

removeCollisionObject() 공개 메소드

public removeCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject ) : void
collisionObject SWIGTYPE_p_btCollisionObject
리턴 void

removeRigidBody() 공개 메소드

public removeRigidBody ( btRigidBody body ) : void
body btRigidBody
리턴 void

setConstraintSolver() 공개 메소드

public setConstraintSolver ( SWIGTYPE_p_btConstraintSolver solver ) : void
solver SWIGTYPE_p_btConstraintSolver
리턴 void

setGravity() 공개 메소드

public setGravity ( SWIGTYPE_p_btVector3 gravity ) : void
gravity SWIGTYPE_p_btVector3
리턴 void

stepSimulation() 공개 메소드

public stepSimulation ( float timeStep ) : int
timeStep float
리턴 int

stepSimulation() 공개 메소드

public stepSimulation ( float timeStep, int maxSubSteps ) : int
timeStep float
maxSubSteps int
리턴 int

stepSimulation() 공개 메소드

public stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int
timeStep float
maxSubSteps int
fixedTimeStep float
리턴 int

synchronizeMotionStates() 공개 메소드

public synchronizeMotionStates ( ) : void
리턴 void

updateAabbs() 공개 메소드

public updateAabbs ( ) : void
리턴 void

프로퍼티 상세

swigCMemOwn 보호되어 있는 프로퍼티

protected bool swigCMemOwn
리턴 bool