메소드 |
설명 |
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Dispose ( ) : void |
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absolute ( ) : btMatrix3x3 |
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adjoint ( ) : btMatrix3x3 |
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btMatrix3x3 ( ) : System |
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btMatrix3x3 ( btMatrix3x3 other ) : System |
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btMatrix3x3 ( btQuaternion q ) : System |
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btMatrix3x3 ( float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz ) : System |
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cofac ( int r1, int c1, int r2, int c2 ) : float |
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deSerialize ( btMatrix3x3FloatData dataIn ) : void |
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deSerializeDouble ( btMatrix3x3DoubleData dataIn ) : void |
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deSerializeFloat ( btMatrix3x3FloatData dataIn ) : void |
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determinant ( ) : float |
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diagonalize ( btMatrix3x3 rot, float threshold, int maxSteps ) : void |
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getColumn ( int i ) : btVector3 |
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getEulerYPR ( SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll ) : void |
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getEulerZYX ( SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll ) : void |
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getEulerZYX ( SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll, uint solution_number ) : void |
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getIdentity ( ) : btMatrix3x3 |
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getOpenGLSubMatrix ( SWIGTYPE_p_float m ) : void |
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getRotation ( btQuaternion q ) : void |
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getRow ( int i ) : btVector3 |
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inverse ( ) : btMatrix3x3 |
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scaled ( btVector3 s ) : btMatrix3x3 |
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serialize ( btMatrix3x3FloatData dataOut ) : void |
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serializeFloat ( btMatrix3x3FloatData dataOut ) : void |
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setEulerYPR ( float yaw, float pitch, float roll ) : void |
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setEulerZYX ( float eulerX, float eulerY, float eulerZ ) : void |
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setFromOpenGLSubMatrix ( SWIGTYPE_p_float m ) : void |
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setIdentity ( ) : void |
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setRotation ( btQuaternion q ) : void |
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setValue ( float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz ) : void |
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tdotx ( btVector3 v ) : float |
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tdoty ( btVector3 v ) : float |
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tdotz ( btVector3 v ) : float |
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timesTranspose ( btMatrix3x3 m ) : btMatrix3x3 |
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transpose ( ) : btMatrix3x3 |
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transposeTimes ( btMatrix3x3 m ) : btMatrix3x3 |
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