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설명 |
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Dispose ( ) : void |
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GetObjectFromSwigPtr ( SWIGTYPE_p_btCollisionObject ptr ) : btCollisionObject |
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activate ( ) : void |
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activate ( bool forceActivation ) : void |
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btCollisionObject ( ) : System |
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calculateSerializeBufferSize ( ) : int |
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checkCollideWith ( btCollisionObject co ) : bool |
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forceActivationState ( int newState ) : void |
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getActivationState ( ) : int |
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getAnisotropicFriction ( ) : SWIGTYPE_p_btVector3 |
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getBroadphaseHandle ( ) : SWIGTYPE_p_btBroadphaseProxy |
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getCcdMotionThreshold ( ) : float |
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getCcdSquareMotionThreshold ( ) : float |
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getCcdSweptSphereRadius ( ) : float |
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getCollisionFlags ( ) : int |
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getCollisionShape ( ) : SWIGTYPE_p_btCollisionShape |
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getCompanionId ( ) : int |
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getContactProcessingThreshold ( ) : float |
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getDeactivationTime ( ) : float |
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getFriction ( ) : float |
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getHitFraction ( ) : float |
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getInternalType ( ) : int |
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getInterpolationAngularVelocity ( ) : SWIGTYPE_p_btVector3 |
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getInterpolationLinearVelocity ( ) : SWIGTYPE_p_btVector3 |
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getInterpolationWorldTransform ( ) : SWIGTYPE_p_btTransform |
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getIslandTag ( ) : int |
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getRestitution ( ) : float |
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getRollingFriction ( ) : float |
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getUserPointer ( ) : SWIGTYPE_p_void |
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getWorldTransform ( ) : SWIGTYPE_p_btTransform |
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hasAnisotropicFriction ( ) : bool |
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hasAnisotropicFriction ( int frictionMode ) : bool |
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hasContactResponse ( ) : bool |
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internalGetExtensionPointer ( ) : SWIGTYPE_p_void |
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internalSetExtensionPointer ( SWIGTYPE_p_void pointer ) : void |
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isActive ( ) : bool |
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isKinematicObject ( ) : bool |
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isStaticObject ( ) : bool |
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isStaticOrKinematicObject ( ) : bool |
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mergesSimulationIslands ( ) : bool |
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serialize ( SWIGTYPE_p_void dataBuffer, SWIGTYPE_p_btSerializer serializer ) : string |
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serializeSingleObject ( SWIGTYPE_p_btSerializer serializer ) : void |
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setActivationState ( int newState ) : void |
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setAnisotropicFriction ( SWIGTYPE_p_btVector3 anisotropicFriction ) : void |
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setAnisotropicFriction ( SWIGTYPE_p_btVector3 anisotropicFriction, int frictionMode ) : void |
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setBroadphaseHandle ( SWIGTYPE_p_btBroadphaseProxy handle ) : void |
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setCcdMotionThreshold ( float ccdMotionThreshold ) : void |
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setCcdSweptSphereRadius ( float radius ) : void |
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setCollisionFlags ( int flags ) : void |
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setCollisionShape ( SWIGTYPE_p_btCollisionShape collisionShape ) : void |
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setCompanionId ( int id ) : void |
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setContactProcessingThreshold ( float contactProcessingThreshold ) : void |
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setDeactivationTime ( float time ) : void |
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setFriction ( float frict ) : void |
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setHitFraction ( float hitFraction ) : void |
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setInterpolationAngularVelocity ( SWIGTYPE_p_btVector3 angvel ) : void |
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setInterpolationLinearVelocity ( SWIGTYPE_p_btVector3 linvel ) : void |
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setInterpolationWorldTransform ( SWIGTYPE_p_btTransform trans ) : void |
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setIslandTag ( int tag ) : void |
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setRestitution ( float rest ) : void |
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setRollingFriction ( float frict ) : void |
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setUserPointer ( SWIGTYPE_p_void userPointer ) : void |
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setWorldTransform ( SWIGTYPE_p_btTransform worldTrans ) : void |
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