C# 클래스 BuildIt.AR.WorldHelpers

파일 보기 프로젝트 열기: builttoroam/BuildIt

공개 메소드들

메소드 설명
Bearing ( double lat1, double lon1, double lat2, double lon2 ) : double
Bearing ( this p1, Location p2 ) : double
DistanceInKilometres ( this p1, Location p2 ) : double
DistanceInMetres ( this p1, Location p2 ) : double
Offset ( System.Vector3 point, Rectangle bounds, Viewport viewport, System.Matrix projection, System.Matrix view, System.Matrix currentAttitude ) : ScreenOffset
ToBearing ( this radians ) : double
ToDegrees ( this radians ) : double
ToRad ( this degrees ) : double

비공개 메소드들

메소드 설명
HaversineInKM ( double lat1, double long1, double lat2, double long2 ) : double
HaversineInM ( double lat1, double long1, double lat2, double long2 ) : int

메소드 상세

Bearing() 공개 정적인 메소드

public static Bearing ( double lat1, double lon1, double lat2, double lon2 ) : double
lat1 double
lon1 double
lat2 double
lon2 double
리턴 double

Bearing() 공개 정적인 메소드

public static Bearing ( this p1, Location p2 ) : double
p1 this
p2 Location
리턴 double

DistanceInKilometres() 공개 정적인 메소드

public static DistanceInKilometres ( this p1, Location p2 ) : double
p1 this
p2 Location
리턴 double

DistanceInMetres() 공개 정적인 메소드

public static DistanceInMetres ( this p1, Location p2 ) : double
p1 this
p2 Location
리턴 double

Offset() 공개 정적인 메소드

public static Offset ( System.Vector3 point, Rectangle bounds, Viewport viewport, System.Matrix projection, System.Matrix view, System.Matrix currentAttitude ) : ScreenOffset
point System.Vector3
bounds Rectangle
viewport Viewport
projection System.Matrix
view System.Matrix
currentAttitude System.Matrix
리턴 ScreenOffset

ToBearing() 공개 정적인 메소드

public static ToBearing ( this radians ) : double
radians this
리턴 double

ToDegrees() 공개 정적인 메소드

public static ToDegrees ( this radians ) : double
radians this
리턴 double

ToRad() 공개 정적인 메소드

public static ToRad ( this degrees ) : double
degrees this
리턴 double