프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AttackType | EnemyAttackType | ||
MovementType | EnemyMovementType | ||
PatrolPath | FollowBossPath | ||
Speed | float | ||
ZoneStayTime | float | ||
ZoneStayTimeVariance | float | ||
currentPhase | BossPhase | ||
currentState | BossState | ||
fieldOfViewAngle | float |
메소드 | 설명 | |
---|---|---|
ChangeState ( BossState STATE ) : IEnumerator | ||
OnBossAddDeath ( ) : void | ||
OnDrawGizmos ( ) : void | ||
OnHealingObjectDeath ( ) : void | ||
OnTriggerEnter ( |
||
OnTriggerStay ( |
||
SetPlayerInTrigger ( bool Triggered ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateAttack ( ) : void | ||
UpdateDie ( ) : void | ||
UpdateHeal ( ) : void | ||
UpdatePatroll ( ) : void | ||
UpdateSearch ( ) : void | ||
UpdateStagger ( ) : void |
메소드 | 설명 | |
---|---|---|
EnterAttack ( ) : IEnumerator | ||
EnterDie ( ) : IEnumerator | ||
EnterHeal ( ) : IEnumerator | ||
EnterPatroll ( ) : IEnumerator | ||
EnterSearch ( ) : IEnumerator | ||
EnterStagger ( ) : IEnumerator | ||
ExitAttack ( ) : IEnumerator | ||
ExitDie ( ) : IEnumerator | ||
ExitHeal ( ) : IEnumerator | ||
ExitPatroll ( ) : IEnumerator | ||
ExitSearch ( ) : IEnumerator | ||
ExitStagger ( ) : IEnumerator |
public ChangeState ( BossState STATE ) : IEnumerator | ||
STATE | BossState | |
리턴 | IEnumerator |
public SetPlayerInTrigger ( bool Triggered ) : void | ||
Triggered | bool | |
리턴 | void |