메소드 | 설명 | |
---|---|---|
Clear ( ) : void | ||
DrawSitRep ( ) : void | ||
Hide ( ) : void | ||
MouseDown ( int x, int y ) : bool | ||
MouseUp ( int x, int y ) : bool | ||
Refresh ( ) : void | ||
ResetIndex ( ) : void | ||
Show ( ) : void | ||
SituationReport ( GameMain gameMain ) | ||
ToggleVisibility ( ) : void | ||
Update ( int mouseX, int mouseY, float frameDeltaTime ) : bool |
public Update ( int mouseX, int mouseY, float frameDeltaTime ) : bool | ||
mouseX | int | |
mouseY | int | |
frameDeltaTime | float | |
리턴 | bool |