C# 클래스 Beyond_Beyaan.Screens.ShipDesignScreen

상속: WindowInterface
파일 보기 프로젝트 열기: Beyonders/Beyond-Beyaan 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
CloseWindow System.Action

공개 메소드들

메소드 설명
Draw ( ) : void
Initialize ( GameMain gameMain, string &reason ) : bool
KeyDown ( KeyboardInputEventArgs e ) : bool
Load ( ) : void
MouseDown ( int x, int y ) : bool
MouseHover ( int x, int y, float frameDeltaTime ) : bool
MouseUp ( int x, int y ) : bool

비공개 메소드들

메소드 설명
AtLeastOneBetterArmor ( float remainingSpace ) : bool
AtLeastOneBetterComputer ( float remainingSpace ) : bool
AtLeastOneBetterECM ( float remainingSpace ) : bool
AtLeastOneBetterEngine ( float remainingSpace ) : bool
AtLeastOneBetterManeuver ( float remainingSpace ) : bool
AtLeastOneBetterShield ( float remainingSpace ) : bool
AtLeastOneBetterWeapon ( int>.KeyValuePair weapon, float remainingSpace ) : bool
AtLeastOneHigherLevelSpecial ( Equipment special, float remainingSpace ) : bool
GetCostUsed ( Technology whichTech, bool useSecondary ) : float
GetSpaceUsed ( Technology whichTech, bool useSecondary ) : float
LoadTechnologies ( ) : void
OnSelectArmor ( Equipment equipment, int slotNum ) : void
OnSelectComputer ( Equipment equipment, int slotNum ) : void
OnSelectECM ( Equipment equipment, int slotNum ) : void
OnSelectEngine ( Equipment equipment, int slotNum ) : void
OnSelectManeuver ( int maneuverLevel ) : void
OnSelectShield ( Equipment equipment, int slotNum ) : void
OnSelectSpecial ( Equipment equipment, int slotNum ) : void
OnSelectWeapon ( Equipment equipment, int slotNum ) : void
RefreshAll ( ) : void
RefreshComputer ( ) : void
RefreshECM ( ) : void
RefreshEngineLabels ( ) : void
RefreshHP ( ) : void
RefreshShield ( ) : void
RefreshShipSprite ( ) : void
RefreshSpecials ( ) : void
RefreshStats ( ) : void
RefreshValidButtons ( ) : void
RefreshWeapons ( ) : void
ScrapAction ( ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( ) : void
리턴 void

Initialize() 공개 메소드

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
리턴 bool

KeyDown() 공개 메소드

public KeyDown ( KeyboardInputEventArgs e ) : bool
e KeyboardInputEventArgs
리턴 bool

Load() 공개 메소드

public Load ( ) : void
리턴 void

MouseDown() 공개 메소드

public MouseDown ( int x, int y ) : bool
x int
y int
리턴 bool

MouseHover() 공개 메소드

public MouseHover ( int x, int y, float frameDeltaTime ) : bool
x int
y int
frameDeltaTime float
리턴 bool

MouseUp() 공개 메소드

public MouseUp ( int x, int y ) : bool
x int
y int
리턴 bool

프로퍼티 상세

CloseWindow 공개적으로 프로퍼티

public Action,System CloseWindow
리턴 System.Action