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설명 |
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AtLeastOneBetterArmor ( float remainingSpace ) : bool |
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AtLeastOneBetterComputer ( float remainingSpace ) : bool |
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AtLeastOneBetterECM ( float remainingSpace ) : bool |
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AtLeastOneBetterEngine ( float remainingSpace ) : bool |
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AtLeastOneBetterManeuver ( float remainingSpace ) : bool |
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AtLeastOneBetterShield ( float remainingSpace ) : bool |
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AtLeastOneBetterWeapon ( int>.KeyValuePair weapon, float remainingSpace ) : bool |
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AtLeastOneHigherLevelSpecial ( Equipment special, float remainingSpace ) : bool |
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GetCostUsed ( Technology whichTech, bool useSecondary ) : float |
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GetSpaceUsed ( Technology whichTech, bool useSecondary ) : float |
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LoadTechnologies ( ) : void |
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OnSelectArmor ( Equipment equipment, int slotNum ) : void |
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OnSelectComputer ( Equipment equipment, int slotNum ) : void |
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OnSelectECM ( Equipment equipment, int slotNum ) : void |
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OnSelectEngine ( Equipment equipment, int slotNum ) : void |
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OnSelectManeuver ( int maneuverLevel ) : void |
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OnSelectShield ( Equipment equipment, int slotNum ) : void |
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OnSelectSpecial ( Equipment equipment, int slotNum ) : void |
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OnSelectWeapon ( Equipment equipment, int slotNum ) : void |
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RefreshAll ( ) : void |
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RefreshComputer ( ) : void |
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RefreshECM ( ) : void |
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RefreshEngineLabels ( ) : void |
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RefreshHP ( ) : void |
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RefreshShield ( ) : void |
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RefreshShipSprite ( ) : void |
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RefreshSpecials ( ) : void |
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RefreshStats ( ) : void |
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RefreshValidButtons ( ) : void |
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RefreshWeapons ( ) : void |
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ScrapAction ( ) : void |
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