프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CloseWindow | System.Action |
메소드 | 설명 | |
---|---|---|
Draw ( ) : void | ||
Initialize ( GameMain gameMain, string &reason ) : bool | ||
KeyDown ( KeyboardInputEventArgs e ) : bool | ||
Load ( ) : void | ||
MouseDown ( int x, int y ) : bool | ||
MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
MouseScroll ( int direction, int x, int y ) : void | ||
MouseUp ( int x, int y ) : bool |
메소드 | 설명 | |
---|---|---|
RefreshFields ( ) : void | ||
RefreshLockedStatus ( ) : void | ||
RefreshProgressLabels ( ) : void | ||
RefreshResearchedTechs ( TechField whichField ) : void | ||
RefreshSliders ( ) : void |
public Initialize ( GameMain gameMain, string &reason ) : bool | ||
gameMain | GameMain | |
reason | string | |
리턴 | bool |
public KeyDown ( KeyboardInputEventArgs e ) : bool | ||
e | KeyboardInputEventArgs | |
리턴 | bool |
public MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
x | int | |
y | int | |
frameDeltaTime | float | |
리턴 | bool |
public MouseScroll ( int direction, int x, int y ) : void | ||
direction | int | |
x | int | |
y | int | |
리턴 | void |