메소드 | 설명 | |
---|---|---|
Draw ( ) : void | ||
Initialize ( GameMain gameMain, string &reason ) : bool | ||
LoadFleetGroup ( FleetGroup selectedFleetGroup ) : void | ||
MouseDown ( int x, int y ) : bool | ||
MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
MouseUp ( int x, int y ) : bool | ||
MoveWindow ( ) : void |
메소드 | 설명 | |
---|---|---|
LoadShips ( ) : void | ||
RefreshFleet ( ) : void | ||
RefreshShips ( ) : void |
public Initialize ( GameMain gameMain, string &reason ) : bool | ||
gameMain | GameMain | |
reason | string | |
리턴 | bool |
public LoadFleetGroup ( FleetGroup selectedFleetGroup ) : void | ||
selectedFleetGroup | FleetGroup | |
리턴 | void |
public MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
x | int | |
y | int | |
frameDeltaTime | float | |
리턴 | bool |