프로퍼티 | 타입 | 설명 | |
---|---|---|---|
GetIndexAt | int | ||
IsOutOfBounds | bool | ||
MakeTriangle | IndexedTriangleWithNormal |
메소드 | 설명 | |
---|---|---|
BuildSquareMesh ( Func |
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SquareMeshBuilder ( float heightMap, System.Vector3 offset, float tileSize, System.Matrix rootTransform = null ) : System |
메소드 | 설명 | |
---|---|---|
GetIndexAt ( int row, int col ) : int | ||
IsOutOfBounds ( int index, RectangleF bounds ) : bool | ||
MakeTriangle ( int a, int b, int c ) : IndexedTriangleWithNormal |
public BuildSquareMesh ( Func |
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shouldNotRenderTile | Func |
|
materialProperties | MaterialFlags | |
bounds | RectangleF | |
description | string | |
리턴 | SceneObject |
public SquareMeshBuilder ( float heightMap, System.Vector3 offset, float tileSize, System.Matrix rootTransform = null ) : System | ||
heightMap | float | |
offset | System.Vector3 | |
tileSize | float | |
rootTransform | System.Matrix | |
리턴 | System |