C# 클래스 Ballz.Ballz

This is the main type for your game.
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: SpagAachen/Ballz 1 사용 예제들

공개 메소드들

메소드 설명
The ( ) : Ballz

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
Ballz ( ) : System
DefaultMenu ( ) : Composite
GetResolutions ( ) : List
InitSettings ( ) : void

Inits the settings, by deserializing an existing Settings file. If no setingsFile is found, the default Settings are provided and serialized.

Label ( ) : System

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

The() 공개 정적인 메소드

public static The ( ) : Ballz
리턴 Ballz

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void