메소드 | 설명 | |
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DebugRenderer ( Ballz _game ) : Ballz.GameSession.World | ||
Draw ( |
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DrawRectangle ( Vector2 position, float width, float height, float direction, bool awake ) : void | ||
DrawRope ( |
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DrawSphere ( Vector2 position, float direction, float radius, bool awake ) : void | ||
DrawTerrain ( ) : void | ||
HandleMessage ( object sender, Messages msg ) : void | ||
Initialize ( ) : void | ||
Update ( |
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WorldToScreen ( Vector2 Position ) : Vector2 | ||
WorldToScreen ( Vector3 Position ) : Vector2 |
메소드 | 설명 | |
---|---|---|
LoadContent ( ) : void | ||
OnEnabledChanged ( object sender, |
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UnloadContent ( ) : void |
메소드 | 설명 | |
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UpdateTerrain ( ) : void |
public DebugRenderer ( Ballz _game ) : Ballz.GameSession.World | ||
_game | Ballz | |
리턴 | Ballz.GameSession.World |
public Draw ( |
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gameTime | ||
리턴 | void |
public DrawRectangle ( Vector2 position, float width, float height, float direction, bool awake ) : void | ||
position | Vector2 | |
width | float | |
height | float | |
direction | float | |
awake | bool | |
리턴 | void |
public DrawSphere ( Vector2 position, float direction, float radius, bool awake ) : void | ||
position | Vector2 | |
direction | float | |
radius | float | |
awake | bool | |
리턴 | void |
public HandleMessage ( object sender, Messages msg ) : void | ||
sender | object | |
msg | Messages | |
리턴 | void |
protected OnEnabledChanged ( object sender, |
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sender | object | |
args | ||
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |
public WorldToScreen ( Vector2 Position ) : Vector2 | ||
Position | Vector2 | |
리턴 | Vector2 |
public WorldToScreen ( Vector3 Position ) : Vector2 | ||
Position | Vector3 | |
리턴 | Vector2 |