C# 클래스 BGC.StateMachine.CoordinatingState

상속: BGC.StateMachine.State
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공개 메소드들

메소드 설명
CoordinatingState ( ) : System

Create a coordinating state with the default name

CoordinatingState ( string name ) : System

Create a coordinate state with a custom name rather than the default

SetStateMachineFunctions ( IStateDataBool booleans, IStateTrigger triggers ) : void

Receive state machine related functions that give states required behaviour

보호된 메소드들

메소드 설명
ActivateTrigger ( key ) : void

Activate a trigger in the state machine this state is a part of

GetBool ( key ) : bool

Get a bool from the state machine this state is a part of

SetBool ( key, bool val ) : void

Set a bool in the state machine this state is a part of

메소드 상세

ActivateTrigger() 보호된 메소드

Activate a trigger in the state machine this state is a part of
protected ActivateTrigger ( key ) : void
리턴 void

CoordinatingState() 공개 메소드

Create a coordinating state with the default name
public CoordinatingState ( ) : System
리턴 System

CoordinatingState() 공개 메소드

Create a coordinate state with a custom name rather than the default
public CoordinatingState ( string name ) : System
name string
리턴 System

GetBool() 보호된 메소드

Get a bool from the state machine this state is a part of
protected GetBool ( key ) : bool
리턴 bool

SetBool() 보호된 메소드

Set a bool in the state machine this state is a part of
protected SetBool ( key, bool val ) : void
val bool
리턴 void

SetStateMachineFunctions() 공개 메소드

Receive state machine related functions that give states required behaviour
public SetStateMachineFunctions ( IStateDataBool booleans, IStateTrigger triggers ) : void
booleans IStateDataBool
triggers IStateTrigger
리턴 void