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ForceLogout ( int Pid ) : bool |
Forces the logout of a connected client
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IsPlayerConnected ( int Pid ) : bool |
Returns whether the specified player is currently connected
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Shutdown ( ) : void |
Shutsdown all of the Gamespy Servers
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Start ( ) : void |
Starts the Login Server listeners, and begins accepting new connections
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GamespyEmulator ( ) : System |