메소드 | 설명 | |
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GetBroadPhaseEntryList ( ) : RawList |
Retrieves an BroadPhaseEntry list from the resource pool.
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GetCollidableList ( ) : RawList |
Retrieves a Collidable list from the resource pool.
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GetCompoundChildList ( ) : RawList |
Retrieves an CompoundChild list from the resource pool.
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GetEntityRawList ( ) : RawList |
Retrieves an Entity RawList from the resource pool.
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GetRayCastResultList ( ) : RawList |
Retrieves a ray cast result list from the resource pool.
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GetSimulationIslandConnection ( ) : BEPUphysics.DeactivationManagement.SimulationIslandConnection |
Retrieves a simulation island connection from the resource pool.
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GetTriangle ( ) : |
Retrieves a Triangle shape from the resource pool.
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GetTriangle ( Microsoft.Xna.Framework.Vector3 &v1, Microsoft.Xna.Framework.Vector3 &v2, Microsoft.Xna.Framework.Vector3 &v3 ) : |
Retrieves a Triangle shape from the resource pool.
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GetTriangleCollidable ( ) : TriangleCollidable |
Retrieves a TriangleCollidable from the resource pool.
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GetTriangleCollidable ( Microsoft.Xna.Framework.Vector3 &a, Microsoft.Xna.Framework.Vector3 &b, Microsoft.Xna.Framework.Vector3 &c ) : TriangleCollidable |
Retrieves a TriangleCollidable from the resource pool.
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GetTriangleIndicesList ( ) : RawList |
Retrieves a TriangleIndices list from the resource pool.
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GiveBack ( RawList |
Returns a resource to the pool.
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GiveBack ( RawList |
Returns a resource to the pool.
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GiveBack ( RawList |
Returns a resource to the pool.
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GiveBack ( RawList |
Returns a resource to the pool.
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GiveBack ( RawList |
Returns a resource to the pool.
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GiveBack ( RawList |
Returns a resource to the pool.
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GiveBack ( BEPUphysics.DeactivationManagement.SimulationIslandConnection connection ) : void |
Returns a resource to the pool.
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GiveBack ( TriangleCollidable triangle ) : void |
Returns a resource to the pool.
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GiveBack ( |
Returns a resource to the pool.
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ResetPools ( ) : void |
메소드 | 설명 | |
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PhysicsResources ( ) : BEPUphysics.BroadPhaseEntries |
public static GetSimulationIslandConnection ( ) : BEPUphysics.DeactivationManagement.SimulationIslandConnection | ||
리턴 | BEPUphysics.DeactivationManagement.SimulationIslandConnection |
public static GetTriangle ( ) : |
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리턴 |
public static GetTriangle ( Microsoft.Xna.Framework.Vector3 &v1, Microsoft.Xna.Framework.Vector3 &v2, Microsoft.Xna.Framework.Vector3 &v3 ) : |
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v1 | Microsoft.Xna.Framework.Vector3 | Position of the first vertex. |
v2 | Microsoft.Xna.Framework.Vector3 | Position of the second vertex. |
v3 | Microsoft.Xna.Framework.Vector3 | Position of the third vertex. |
리턴 |
public static GetTriangleCollidable ( ) : TriangleCollidable | ||
리턴 | TriangleCollidable |
public static GetTriangleCollidable ( Microsoft.Xna.Framework.Vector3 &a, Microsoft.Xna.Framework.Vector3 &b, Microsoft.Xna.Framework.Vector3 &c ) : TriangleCollidable | ||
a | Microsoft.Xna.Framework.Vector3 | First vertex in the triangle. |
b | Microsoft.Xna.Framework.Vector3 | Second vertex in the triangle. |
c | Microsoft.Xna.Framework.Vector3 | Third vertex in the triangle. |
리턴 | TriangleCollidable |
public static GiveBack ( RawList |
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list | RawList |
List to return. |
리턴 | void |
public static GiveBack ( RawList |
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list | RawList |
List to return. |
리턴 | void |
public static GiveBack ( RawList |
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list | RawList |
List to return. |
리턴 | void |
public static GiveBack ( RawList |
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list | RawList |
List to return. |
리턴 | void |
public static GiveBack ( RawList |
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list | RawList |
List to return. |
리턴 | void |
public static GiveBack ( RawList |
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triangleIndices | RawList |
TriangleIndices list to return. |
리턴 | void |
public static GiveBack ( BEPUphysics.DeactivationManagement.SimulationIslandConnection connection ) : void | ||
connection | BEPUphysics.DeactivationManagement.SimulationIslandConnection | Connection to return. |
리턴 | void |
public static GiveBack ( TriangleCollidable triangle ) : void | ||
triangle | TriangleCollidable | Triangle collidable to return. |
리턴 | void |
public static GiveBack ( |
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triangle | Triangle to return. | |
리턴 | void |