C# 클래스 BEPUphysics.Settings.CollisionResponseSettings

Contains global settings relating to the collision response system.
파일 보기 프로젝트 열기: Indiefreaks/igf

공개 프로퍼티들

프로퍼티 타입 설명
BouncinessVelocityThreshold float
MaximumPenetrationCorrectionSpeed float
PenetrationRecoveryStiffness float
StaticFrictionVelocityThreshold float
TwistFrictionFactor float

프로퍼티 상세

BouncinessVelocityThreshold 공개적으로 정적으로 프로퍼티

Impact velocity above which the bouciness of the object pair is taken into account. Below the threshold, no extra energy is added. Defaults to 1.
public static float BouncinessVelocityThreshold
리턴 float

MaximumPenetrationCorrectionSpeed 공개적으로 정적으로 프로퍼티

Maximum speed at which interpenetrating objects will attempt to undo any overlap. Defaults to 2.
public static float MaximumPenetrationCorrectionSpeed
리턴 float

PenetrationRecoveryStiffness 공개적으로 정적으로 프로퍼티

Fraction of position error to convert into corrective momentum. Defaults to 0.2.
public static float PenetrationRecoveryStiffness
리턴 float

StaticFrictionVelocityThreshold 공개적으로 정적으로 프로퍼티

Magnitude of relative velocity at a contact point below which staticFriction is used. dynamicFriction is used when velocity exceeds this threshold. Defaults to 0.2.
public static float StaticFrictionVelocityThreshold
리턴 float

TwistFrictionFactor 공개적으로 정적으로 프로퍼티

Value by which a collision pair's friction coefficient will be multiplied to get the twist friction coefficient. Defaults to 1.
public static float TwistFrictionFactor
리턴 float