C# 클래스 BEPUphysics.DataStructures.StaticMeshData

Collection of triangle mesh data that directly returns vertices from its vertex buffer instead of transforming them first.
상속: MeshBoundingBoxTreeData
파일 보기 프로젝트 열기: Indiefreaks/igf

공개 메소드들

메소드 설명
GetTriangle ( int triangleIndex, Vector3 &v1, Vector3 &v2, Vector3 &v3 ) : void

Gets the triangle vertex positions at a given index.

GetVertexPosition ( int i, Vector3 &vertex ) : void

Gets the position of a vertex in the data.

StaticMeshData ( Vector3 vertices, int indices ) : Microsoft.Xna.Framework

Constructs the triangle mesh data.

메소드 상세

GetTriangle() 공개 메소드

Gets the triangle vertex positions at a given index.
public GetTriangle ( int triangleIndex, Vector3 &v1, Vector3 &v2, Vector3 &v3 ) : void
triangleIndex int First index of a triangle's vertices in the index buffer.
v1 Vector3 First vertex of the triangle.
v2 Vector3 Second vertex of the triangle.
v3 Vector3 Third vertex of the triangle.
리턴 void

GetVertexPosition() 공개 메소드

Gets the position of a vertex in the data.
public GetVertexPosition ( int i, Vector3 &vertex ) : void
i int Index of the vertex.
vertex Vector3 Position of the vertex.
리턴 void

StaticMeshData() 공개 메소드

Constructs the triangle mesh data.
public StaticMeshData ( Vector3 vertices, int indices ) : Microsoft.Xna.Framework
vertices Vector3 Vertices to use in the data.
indices int Indices to use in the data.
리턴 Microsoft.Xna.Framework