C# 클래스 BEPUphysics.Constraints.TwoEntity.Joints.TwistJoint

Prevents the connected entities from twisting relative to each other. Acts like the angular part of a universal joint.
상속: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I1DImpulseConstraintWithError, I1DJacobianConstraint
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 메소드들

메소드 설명
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Solves for velocity.

TwistJoint ( ) : System

Constructs a new constraint which prevents the connected entities from twisting relative to each other. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldAxisA and WorldAxisB (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.

TwistJoint ( Entity connectionA, Entity connectionB, Vector3 axisA, Vector3 axisB ) : System

Constructs a new constraint which prevents the connected entities from twisting relative to each other.

Update ( float dt ) : void

Do any necessary computations to prepare the constraint for this frame.

비공개 메소드들

메소드 설명
Initialize ( ) : void

메소드 상세

ExclusiveUpdate() 공개 메소드

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
리턴 void

GetAngularJacobianA() 공개 메소드

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the first connected entity.
리턴 void

GetAngularJacobianB() 공개 메소드

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the second connected entity.
리턴 void

GetLinearJacobianA() 공개 메소드

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the first connected entity.
리턴 void

GetLinearJacobianB() 공개 메소드

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the second connected entity.
리턴 void

GetMassMatrix() 공개 메소드

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
리턴 void

SolveIteration() 공개 메소드

Solves for velocity.
public SolveIteration ( ) : float
리턴 float

TwistJoint() 공개 메소드

Constructs a new constraint which prevents the connected entities from twisting relative to each other. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldAxisA and WorldAxisB (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.
public TwistJoint ( ) : System
리턴 System

TwistJoint() 공개 메소드

Constructs a new constraint which prevents the connected entities from twisting relative to each other.
public TwistJoint ( Entity connectionA, Entity connectionB, Vector3 axisA, Vector3 axisB ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
axisA Vector3 Twist axis attached to the first connected entity.
axisB Vector3 Twist axis attached to the second connected entity.
리턴 System

Update() 공개 메소드

Do any necessary computations to prepare the constraint for this frame.
public Update ( float dt ) : void
dt float Simulation step length.
리턴 void