C# 클래스 BBGamelib.CCTouchDispatcher

상속: CCTouchDelegate
파일 보기 프로젝트 열기: BigWoodGames/cocos2d-unity 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
dispatchEvents bool

공개 메소드들

메소드 설명
CCTouchDispatcher ( ) : UnityEngine
addStandardDelegate ( CCTouchAllAtOnceDelegate aDelegate, int priority ) : void
addTargetedDelegate ( CCTouchOneByOneDelegate aDelegate, int priority, bool swallowsTouches ) : void
getStandardHandlers ( ) : List
getTargetedHandlers ( ) : List
removeAllDelegates ( ) : void
removeDelegate ( System aDelegate ) : void
setPriority ( int priority, System aDelegate ) : void
touchesBegan ( HashSet aTouches ) : void
touchesCancelled ( HashSet aTouches ) : void
touchesEnded ( HashSet aTouches ) : void
touchesMoved ( HashSet aTouches ) : void

비공개 메소드들

메소드 설명
findHandler ( System aDelegate ) : CCTouchHandler
forceAddHandler ( CCTouchHandler handler, List array ) : void
forceRemoveAllDelegates ( ) : void
forceRemoveDelegate ( System aDelegate ) : void
rearrangeHandlers ( List array ) : void
removeDelegate ( System del, ArrayList fromQueue ) : bool
sortByPriority ( CCTouchHandler first, CCTouchHandler second ) : int
touches ( HashSet touches, kCCTouch touchType ) : void

메소드 상세

CCTouchDispatcher() 공개 메소드

public CCTouchDispatcher ( ) : UnityEngine
리턴 UnityEngine

addStandardDelegate() 공개 메소드

public addStandardDelegate ( CCTouchAllAtOnceDelegate aDelegate, int priority ) : void
aDelegate CCTouchAllAtOnceDelegate
priority int
리턴 void

addTargetedDelegate() 공개 메소드

public addTargetedDelegate ( CCTouchOneByOneDelegate aDelegate, int priority, bool swallowsTouches ) : void
aDelegate CCTouchOneByOneDelegate
priority int
swallowsTouches bool
리턴 void

getStandardHandlers() 공개 메소드

public getStandardHandlers ( ) : List
리턴 List

getTargetedHandlers() 공개 메소드

public getTargetedHandlers ( ) : List
리턴 List

removeAllDelegates() 공개 메소드

public removeAllDelegates ( ) : void
리턴 void

removeDelegate() 공개 메소드

public removeDelegate ( System aDelegate ) : void
aDelegate System
리턴 void

setPriority() 공개 메소드

public setPriority ( int priority, System aDelegate ) : void
priority int
aDelegate System
리턴 void

touchesBegan() 공개 메소드

public touchesBegan ( HashSet aTouches ) : void
aTouches HashSet
리턴 void

touchesCancelled() 공개 메소드

public touchesCancelled ( HashSet aTouches ) : void
aTouches HashSet
리턴 void

touchesEnded() 공개 메소드

public touchesEnded ( HashSet aTouches ) : void
aTouches HashSet
리턴 void

touchesMoved() 공개 메소드

public touchesMoved ( HashSet aTouches ) : void
aTouches HashSet
리턴 void

프로퍼티 상세

dispatchEvents 공개적으로 프로퍼티

public bool dispatchEvents
리턴 bool