메소드 | 설명 | |
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CCScheduler ( ) : UnityEngine | ||
ToString ( ) : string | ||
appendIn ( utList |
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isTargetPaused ( System target ) : bool | ||
pauseAllTargets ( ) : HashSet |
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pauseAllTargetsWithMinPriority ( int minPriority ) : HashSet |
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pauseTarget ( System target ) : void | ||
priorityIn ( utList |
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removeHashElement ( |
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removeUpdatesFromHash ( utNode |
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resumeTarget ( System target ) : void | ||
resumeTargets ( HashSet |
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schedule ( TICK_IMP selector, System target, float interval, uint repeat, bool paused, float delay ) : void | ||
scheduleBlockForKey ( string key, System owner, float interval, uint repeat, float delay, bool paused, TICK_IMP block ) : void | ||
scheduleUpdate ( System target, int priority, bool paused ) : void | ||
unscheduleAll ( ) : void | ||
unscheduleAllForTarget ( System target ) : void | ||
unscheduleAllWithMinPriority ( int minPriority ) : void | ||
unscheduleBlockForKey ( string key, System target ) : void | ||
unscheduleSelector ( TICK_IMP selector, System target ) : void | ||
unscheduleUpdateForTarget ( System target ) : void | ||
update ( float dt ) : void |
public appendIn ( utList |
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list | utList |
|
target | System | |
paused | bool | |
리턴 | void |
public pauseAllTargetsWithMinPriority ( int minPriority ) : HashSet |
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minPriority | int | |
리턴 | HashSet |
public priorityIn ( utList |
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list | utList |
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target | System | |
priority | int | |
paused | bool | |
리턴 | void |
public removeHashElement ( |
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element | ||
리턴 | void |
public removeUpdatesFromHash ( utNode |
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entry | utNode |
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리턴 | void |
public resumeTargets ( HashSet |
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targetsToResume | HashSet |
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리턴 | void |
public schedule ( TICK_IMP selector, System target, float interval, uint repeat, bool paused, float delay ) : void | ||
selector | TICK_IMP | |
target | System | |
interval | float | |
repeat | uint | |
paused | bool | |
delay | float | |
리턴 | void |
public scheduleBlockForKey ( string key, System owner, float interval, uint repeat, float delay, bool paused, TICK_IMP block ) : void | ||
key | string | |
owner | System | |
interval | float | |
repeat | uint | |
delay | float | |
paused | bool | |
block | TICK_IMP | |
리턴 | void |
public scheduleUpdate ( System target, int priority, bool paused ) : void | ||
target | System | |
priority | int | |
paused | bool | |
리턴 | void |
public unscheduleAllForTarget ( System target ) : void | ||
target | System | |
리턴 | void |
public unscheduleAllWithMinPriority ( int minPriority ) : void | ||
minPriority | int | |
리턴 | void |
public unscheduleBlockForKey ( string key, System target ) : void | ||
key | string | |
target | System | |
리턴 | void |
public unscheduleSelector ( TICK_IMP selector, System target ) : void | ||
selector | TICK_IMP | |
target | System | |
리턴 | void |
public unscheduleUpdateForTarget ( System target ) : void | ||
target | System | |
리턴 | void |