메소드 | 설명 | |
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CCTimerBlock ( System owner, float seconds, string key, TICK_IMP block, uint repeat = CCScheduler.kCCRepeatForever, float delay ) : UnityEngine | ||
ToString ( ) : string |
메소드 | 설명 | |
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cancel ( ) : void | ||
trigger ( ) : void |
public CCTimerBlock ( System owner, float seconds, string key, TICK_IMP block, uint repeat = CCScheduler.kCCRepeatForever, float delay ) : UnityEngine | ||
owner | System | |
seconds | float | |
key | string | |
block | TICK_IMP | |
repeat | uint | |
delay | float | |
리턴 | UnityEngine |