C# 클래스 Axiom.Serialization.OgreSkeletonSerializer

Summary description for OgreSkeletonSerializer.
상속: Serializer
파일 보기 프로젝트 열기: WolfgangSt/axiom 1 사용 예제들

공개 메소드들

메소드 설명
ExportSkeleton ( Skeleton skeleton, string fileName ) : void
ImportSkeleton ( Stream stream, Skeleton skeleton ) : void
OgreSkeletonSerializer ( ) : System

보호된 메소드들

메소드 설명
ReadAnimation ( BinaryReader reader ) : void

Reads animation information from the file.

ReadAnimationTrack ( BinaryReader reader, Animation anim ) : void

Reads an animation track.

ReadAttachmentPoint ( BinaryReader reader ) : void

Reads bone information from the file.

ReadBone ( BinaryReader reader ) : void

Reads bone information from the file.

ReadBoneParent ( BinaryReader reader ) : void

Reads bone information from the file.

ReadChunk ( BinaryReader reader ) : SkeletonChunkID
ReadKeyFrame ( BinaryReader reader, NodeAnimationTrack track ) : void

Reads an animation track section.

WriteAnimation ( BinaryWriter writer, Animation anim ) : void
WriteAnimationTrack ( BinaryWriter writer, NodeAnimationTrack track ) : void
WriteAttachmentPoint ( BinaryWriter writer, AttachmentPoint ap, Bone bone ) : void
WriteBone ( BinaryWriter writer, Bone bone ) : void
WriteBoneParent ( BinaryWriter writer, Bone bone, Bone parent ) : void
WriteKeyFrame ( BinaryWriter writer, TransformKeyFrame keyFrame ) : void
WriteSkeleton ( BinaryWriter writer ) : void

메소드 상세

ExportSkeleton() 공개 메소드

public ExportSkeleton ( Skeleton skeleton, string fileName ) : void
skeleton Axiom.Animating.Skeleton
fileName string
리턴 void

ImportSkeleton() 공개 메소드

public ImportSkeleton ( Stream stream, Skeleton skeleton ) : void
stream Stream
skeleton Axiom.Animating.Skeleton
리턴 void

OgreSkeletonSerializer() 공개 메소드

public OgreSkeletonSerializer ( ) : System
리턴 System

ReadAnimation() 보호된 메소드

Reads animation information from the file.
protected ReadAnimation ( BinaryReader reader ) : void
reader System.IO.BinaryReader
리턴 void

ReadAnimationTrack() 보호된 메소드

Reads an animation track.
protected ReadAnimationTrack ( BinaryReader reader, Animation anim ) : void
reader BinaryReader
anim Animation
리턴 void

ReadAttachmentPoint() 보호된 메소드

Reads bone information from the file.
protected ReadAttachmentPoint ( BinaryReader reader ) : void
reader BinaryReader
리턴 void

ReadBone() 보호된 메소드

Reads bone information from the file.
protected ReadBone ( BinaryReader reader ) : void
reader BinaryReader
리턴 void

ReadBoneParent() 보호된 메소드

Reads bone information from the file.
protected ReadBoneParent ( BinaryReader reader ) : void
reader BinaryReader
리턴 void

ReadChunk() 보호된 메소드

protected ReadChunk ( BinaryReader reader ) : SkeletonChunkID
reader BinaryReader
리턴 SkeletonChunkID

ReadKeyFrame() 보호된 메소드

Reads an animation track section.
protected ReadKeyFrame ( BinaryReader reader, NodeAnimationTrack track ) : void
reader BinaryReader
track NodeAnimationTrack
리턴 void

WriteAnimation() 보호된 메소드

protected WriteAnimation ( BinaryWriter writer, Animation anim ) : void
writer BinaryWriter
anim Animation
리턴 void

WriteAnimationTrack() 보호된 메소드

protected WriteAnimationTrack ( BinaryWriter writer, NodeAnimationTrack track ) : void
writer BinaryWriter
track NodeAnimationTrack
리턴 void

WriteAttachmentPoint() 보호된 메소드

protected WriteAttachmentPoint ( BinaryWriter writer, AttachmentPoint ap, Bone bone ) : void
writer BinaryWriter
ap AttachmentPoint
bone Bone
리턴 void

WriteBone() 보호된 메소드

protected WriteBone ( BinaryWriter writer, Bone bone ) : void
writer BinaryWriter
bone Bone
리턴 void

WriteBoneParent() 보호된 메소드

protected WriteBoneParent ( BinaryWriter writer, Bone bone, Bone parent ) : void
writer BinaryWriter
bone Bone
parent Bone
리턴 void

WriteKeyFrame() 보호된 메소드

protected WriteKeyFrame ( BinaryWriter writer, TransformKeyFrame keyFrame ) : void
writer BinaryWriter
keyFrame TransformKeyFrame
리턴 void

WriteSkeleton() 보호된 메소드

protected WriteSkeleton ( BinaryWriter writer ) : void
writer BinaryWriter
리턴 void