메소드 |
설명 |
|
Portal ( string name, PORTAL_TYPE type ) : System |
|
|
adjustNodeToMatch ( SceneNode node ) : void |
|
|
calcDirectionAndRadius ( ) : void |
|
|
close ( ) : void |
|
|
closeTo ( Portal otherPortal ) : bool |
|
|
crossedPortal ( Portal otherPortal ) : bool |
|
|
getCorner ( int index ) : Vector3 |
|
|
getCurrentHomeZone ( ) : PCZone |
|
|
getDerivedCP ( ) : Vector3 |
|
|
getDerivedCorner ( int index ) : Vector3 |
|
|
getDerivedDirection ( ) : Vector3 |
|
|
getDerivedPlane ( ) : Plane |
|
|
getDerivedSphere ( ) : Sphere |
|
|
getName ( ) : string |
|
|
getNewHomeZone ( ) : PCZone |
|
|
getNode ( ) : SceneNode |
|
|
getPrevDerivedCP ( ) : Vector3 |
|
|
getPrevDerivedPlane ( ) : Plane |
|
|
getRadius ( ) : Real |
|
|
getTargetPortal ( ) : Portal |
|
|
getTargetZone ( ) : PCZone |
|
|
intersects ( PCZSceneNode pczsn ) : PortalIntersectResult |
|
|
intersects ( AxisAlignedBox aab ) : bool |
|
|
intersects ( PlaneBoundedVolume pbv ) : bool |
|
|
intersects ( Ray ray ) : bool |
|
|
intersects ( Sphere sphere ) : bool |
|
|
open ( ) : void |
|
|
setCorner ( int index, Vector3 pt ) : void |
|
|
setCorners ( Vector3 corners ) : void |
|
|
setCurrentHomeZone ( PCZone z ) : void |
|
|
setNewHomeZone ( PCZone z ) : void |
|
|
setNode ( SceneNode sn ) : void |
|
|
setTargetPortal ( Portal p ) : void |
|
|
setTargetZone ( PCZone z ) : void |
|
|
updateDerivedValues ( ) : void |
|
|